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idk about that system you mentioned, but i already tried making a system like that. You have to make a trigger ,that creates the "soul" unit ,in a region you made before, when the hero dies and that it also moves another region to the place the hero died. Once the soul is in the "movable region", it dies and the region stays there. When the hero dies again, it'll move to it's death place once more and so on.
Here's how i did it
Revival
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Unit-type of (Dying unit)) Equal to Footman
Actions
Set DeathPlayer1 = (Dying unit)
Region - Center RevivalPlayer1 <gen> on (Position of (Dying unit))
Unit - Create 1 Shade for (Owner of (Dying unit)) at (Center of SoulSpawnPlayer1 <gen>) facing Default building facing degrees
Footman would be your hero and the shade your soul. The hero will be stored in a variable so that when he spawns again he's at the same level with his items etc etc...
Revival2
Events
Unit - A unit enters RevivalPlayer1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 (Unit-type of DeathPlayer1) for Player 1 (Red) at (Center of RevivalPlayer1 <gen>) facing Default building facing degrees
See? it's kinda easy to make it, it's just that you have to repeat these two triggers for each player... wich is kinda lame. By the way, if the trigger doesn't works, it's because i did not test it and something probably is wrong there if it doesn't works
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