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Hero Revive System

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  • Events
    • Unit - A Unit dies
  • Conditions
    • triggering Unit is a hero equal to true
  • Actions
    • Wait - wait xx seconds
    • Hero - revive (instantly) triggering Unit at (owner of triggering Unit) starting position
simply place the starting positions for every player at the bases, if you can't do that, use regions and add player comparisons
 
im not at home but i think i can write something you can use.(i hope)
  • event
  • a unit dies
  • conditions
  • type of dying unit equal to hero(i think it that its called)
  • dying unit have an item ank equal to false
  • actions
(cant really remember the actions i will post them when i get home)
 
  • Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0.00 seconds
or
  • Custom script: local location p=<any point>
  • Custom script: call PanCameraToTimedLocForPlayer( GetTriggerPlayer(), p, 0 )
  • Custom script: call RemoveLocation( p )
  • Custom script: set p=null
 
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