- Joined
- Oct 20, 2019
- Messages
- 60
Hello, i have a revival trigger that shows a timer for how long it will take for your fallen hero to come back to Life.
However, it only works properly if its only 1 player playing, if theres multiple players and they all die, the timer seems to be unable to keep track.
I would appreciate if someone could show me how to make this work but with 5 players =)
This is how it looks right now
However, it only works properly if its only 1 player playing, if theres multiple players and they all die, the timer seems to be unable to keep track.
I would appreciate if someone could show me how to make this work but with 5 players =)
This is how it looks right now
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Hero Revival System
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Events
- Unit - A unit Dies
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Countdown Timer - Start HeroRevivalTimer as a One-shot timer that will expire in 30.00 seconds
- Set HeroRevivalTimer = (Last started timer)
- Countdown Timer - Create a timer window for HeroRevivalTimer with title (Name of (Triggering unit))
- Set HeroRevivalWindow = (Last created timer window)
- Countdown Timer - Show HeroRevivalWindow
- Wait 30.00 seconds
- Countdown Timer - Hide HeroRevivalWindow
- Countdown Timer - Destroy HeroRevivalWindow
- Hero - Instantly revive (Triggering unit) at (Center of Hero Revival <gen>), Show revival graphics
- Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero Revival <gen>) over 1.00 seconds
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Events