• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

WoW Dread Queen

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Work Process
  • Exported to .glTF using wow.export
  • Imported into Blender and exported out of Blender using Bogdan+Twilac's MDL importer/exporter
  • Textures converted to .dds using TexConv to properly generates mipmap and allow compatibility with Warcraft 3.
  • Baked to T-Pose
  • Converted MDX1000 to MDX800
  • Renamed animations to match WC3 animation names
  • Removed animations not used by WC3
  • Removed unused nodes
  • Recalculated extents
  • Recalculated normals (130 degrees + flip normals)
  • Added WC3 compatible animation looping configuration
  • Added custom teamcolor using custom drawn texture alpha channel
  • Added attachments
  • Modified death animation alpha and scaling to produce an acceptable death animation. The ported animation was unusable.
  • Added custom decay animation so the model sinks into the ground instead of suddenly disappearing.
  • Added and tested portrait camera
Notes for Mapmakers
  • Uses .dds Direct Draw Surface textures for faster rendering in-game and significantly reduced size when the map is saved as a .w3x file. The texture file size will look bigger than .blp until you save the map. When the map is saved as a file it will save significantly smaller than when using .blp textures at the same quality level.
  • Uses walk and walk fast animations. Mappers will have to configure the speeds walk and walk fast occur in the object editor in the properties of the custom unit.
  • 318540-514dcdad9e39cbc855467503671acf75.png
Previews
Contents

WoW Dread Queen Low Quality Textures (Model)

WoW Dread Queen High Quality Textures (Model)

Reviews
I will set this as Approved (High Quality) - you could consider rescaling the Model (takes 2 minutes in Retera), so it has same or close to same scale as a Dreadlord Hero setting it's size to 0.600 ingame is a bit exaggerated.
Hello!

Please do the following changes:
  • Submit an ingame screenshot as stated in the Resource Submission Rules
  • Provide in the topic description the fields in the Unit Editor that mapmakers are supposed to edit and their values so the Walk Animations work correctly

Have a good day
 
I will set this as Approved (High Quality)
- you could consider rescaling the Model (takes 2 minutes in Retera), so it has same or close to same scale as a Dreadlord Hero
setting it's size to 0.600 ingame is a bit exaggerated.
 
Last edited by a moderator:
Back
Top