• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

WoW Dread Queen

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Work Process
  • Exported to .glTF using wow.export
  • Imported into Blender and exported out of Blender using Bogdan+Twilac's MDL importer/exporter
  • Textures converted to .dds using TexConv to properly generates mipmap and allow compatibility with Warcraft 3.
  • Baked to T-Pose
  • Converted MDX1000 to MDX800
  • Renamed animations to match WC3 animation names
  • Removed animations not used by WC3
  • Removed unused nodes
  • Recalculated extents
  • Recalculated normals (130 degrees + flip normals)
  • Added WC3 compatible animation looping configuration
  • Added custom teamcolor using custom drawn texture alpha channel
  • Added attachments
  • Modified death animation alpha and scaling to produce an acceptable death animation. The ported animation was unusable.
  • Added custom decay animation so the model sinks into the ground instead of suddenly disappearing.
  • Added and tested portrait camera
Notes for Mapmakers
  • Uses .dds Direct Draw Surface textures for faster rendering in-game and significantly reduced size when the map is saved as a .w3x file. The texture file size will look bigger than .blp until you save the map. When the map is saved as a file it will save significantly smaller than when using .blp textures at the same quality level.
  • Uses walk and walk fast animations. Mappers will have to configure the speeds walk and walk fast occur in the object editor in the properties of the custom unit.
  • 318540-514dcdad9e39cbc855467503671acf75.png
Previews
Contents

WoW Dread Queen Low Quality Textures (Model)

WoW Dread Queen High Quality Textures (Model)

Reviews
Navy
I will set this as Approved (High Quality) - you could consider rescaling the Model (takes 2 minutes in Retera), so it has same or close to same scale as a Dreadlord Hero setting it's size to 0.600 ingame is a bit exaggerated.
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