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Would Like Assistance With Item-Related-Triggers

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Jun 10, 2007
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First off, yes, I am using the GUI, yes I know JASS is probably better. Sue me.

Anyway, onto the question. I am making an item in one of my maps, a Castle Defense/Hero Siege, which is called the Bracers of Magic Amplification, it increases Magic and Spell damage taken by 200%, but enhances healing taken by 400%. How would I trigger this effect? Since I didn't find any "Hero holds <item> in inventory" Events available.

Thanks in advance!
 
For spell damage use Spell Damage Reduction with negative reduction (in ure case -2.00) and for healing there are lot of options like Unholy Aura. U dont need triggers at all.
 
Event: Unit Aquires Item
Conditions: Item is Equal to Bracers of Magic Amplification
Action: Give unit Ability (Amplification(Passive))

Event: Unit has Ability (Amplification(Passive))
Action: I'll let you take it from here. Add the effect yourself

Also add one where if the unit drops the item, to remove the ability. The ability should be passive and give no bonus effects.
 
Event: Unit Aquires Item
Conditions: Item is Equal to Bracers of Magic Amplification
Action: Give unit Ability (Amplification(Passive))

Event: Unit has Ability (Amplification(Passive))
Action: I'll let you take it from here. Add the effect yourself

Also add one where if the unit drops the item, to remove the ability. The ability should be passive and give no bonus effects.

Thank you very much! :grin:

EDIT: Also, is there a way to make items never run out of charges? What I mean is that I have a few items that cast spells when clicked, and aren't perishable (already un-ticked that), but they can only have 1000 charges, instead of unlimited, which is what I want, I've seen it done before but I can't figure out how. If someone could help me here I would be so very happy.
 
Last edited:
Hmm. I understand that you unclicked "Perishable", but not setting amount to 0 is something easily overlooked. Glad to help :smile:
 
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