(5 ratings)
Description Verdict The description is simple and meets the standards of the required THW submission guidelines; credits are given in-game (via quests).![]()
Gameplay Verdict The opening cinematic is rather long, but doesn't mean the game is bad (duh). The opening text affect is a cool touch. Shooting delay was a bit annoying and required a bit of additional timing perfection that seems unecessary but I am indifferent to how this affects the overall gameplay. The multiple game variants is a bonus to the gameplay and they function properly. Control points were an interesting mix in the game.![]()
Terrain Verdict The terrain was very clever, albeit the doodads were rather large thus (such as the flowers) blocking vision of some rather large chunks of the terrain. However, the visibility was manageable even throughout the wormy chaos.![]()
Interface Verdict The most annoying piece of this map was the weapon selection system (dialog-based). I personally would prefer a layout for secondary/primary/explosive/etc as buttons that basically toggle between the player's current weapons – or another form of easier accessbility. Trying to swap weapons via dialog in the heat of worm battle was very frustrating. This does not detract from the fun at an alarming rate, but it could use a touch up or two. My ram meter did not show any signs of heavy leaks, thus I trust the map is mainly leak free (I personally accept that not ALL leaks can be removed, and are not required to for a map to receive a vote of approval!)![]()
Replayability Verdict The multiple game modes add to the replayability value of this map tremendously, as well as the possible team makeups (2v2,3v3,4v4, etc). Thus, this map is exellent to play again and again with friends. Some modes varied in length, such as capturing the control points (took 50 seconds in some cases; at the most).![]()
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The opening cinematic is rather long, but doesn't mean the game is bad (duh). The opening text affect is a cool touch.
The most annoying piece of this map was the weapon selection system (dialog-based).
the suggested players was 2 - 10...
Description Verdict The description is simple and meets the standards of the required THW submission guidelines; credits are given in-game (via quests).![]()
Gameplay Verdict The opening cinematic is rather long, but doesn't mean the game is bad (duh). The opening text affect is a cool touch. Shooting delay was a bit annoying and required a bit of additional timing perfection that seems unecessary but I am indifferent to how this affects the overall gameplay. The multiple game variants is a bonus to the gameplay and they function properly. Control points were an interesting mix in the game.![]()
Terrain Verdict The terrain was very clever, albeit the doodads were rather large thus (such as the flowers) blocking vision of some rather large chunks of the terrain. However, the visibility was manageable even throughout the wormy chaos.![]()
Interface Verdict The most annoying piece of this map was the weapon selection system (dialog-based). I personally would prefer a layout for secondary/primary/explosive/etc as buttons that basically toggle between the player's current weapons – or another form of easier accessbility. Trying to swap weapons via dialog in the heat of worm battle was very frustrating. This does not detract from the fun at an alarming rate, but it could use a touch up or two. My ram meter did not show any signs of heavy leaks, thus I trust the map is mainly leak free (I personally accept that not ALL leaks can be removed, and are not required to for a map to receive a vote of approval!)![]()
Replayability Verdict The multiple game modes add to the replayability value of this map tremendously, as well as the possible team makeups (2v2,3v3,4v4, etc). Thus, this map is exellent to play again and again with friends. Some modes varied in length, such as capturing the control points (took 50 seconds in some cases; at the most).![]()
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in worms it was...but i won't complain becuase it was a pain to move around on highly explosive maps....
but it would be awesome!![]()
Look fun, gonna try it in LAN soon