- Joined
- Jul 26, 2013
- Messages
- 41
1) How many map initialization triggers should I have, is it ok if I have more than 1?
2) Anytime my UNIT(he’s not a HERO) picks an item (he has the ability to use and benefit from items, just like Heroes do)his HP increases by 4, and it increases with every item he picks up. I can drop the items and pick them up again and he gets another 4 HP and I can repeat that an infinite times… how can I stop him to gain HP?
3) I have in my map a trigger that spawns 4 different types of undeads(a ghoul, skeleton warrior, zombie, zerg) every 1 second over a 5 seconds period (that means 20 units in total per per wave) (PS: this happens once every 50 seconds) and I order them to attack to a random point in a region... my question is: must I have a loc trigger for every undead unit of the wave I send to attack?(4 location triggers) or can I use only 1 loc trigger for all of them and just ''custom_script_remove'' it (I have many other triggers that require locations so is there a way I can use the same loc variable multiple times instead of having 100 loc variables?)
4) How can I lock a certain player (ex: Player 3 (Teal)) from beeing occupied by a player. On my map we are suposed to play just with heroes and player 3 is a Human Base Camp with buildings and units; how can I lock it to be unplayable by a player? (when I host it, players can just get on slot 3 and play as that camp)
5) Does anybody know a good rogue\assassin model? There used to be a WoW rip of a female orc(if I'm not mistaken) rogue with bloodfang armor set on the hive but it got removed
2) Anytime my UNIT(he’s not a HERO) picks an item (he has the ability to use and benefit from items, just like Heroes do)his HP increases by 4, and it increases with every item he picks up. I can drop the items and pick them up again and he gets another 4 HP and I can repeat that an infinite times… how can I stop him to gain HP?
3) I have in my map a trigger that spawns 4 different types of undeads(a ghoul, skeleton warrior, zombie, zerg) every 1 second over a 5 seconds period (that means 20 units in total per per wave) (PS: this happens once every 50 seconds) and I order them to attack to a random point in a region... my question is: must I have a loc trigger for every undead unit of the wave I send to attack?(4 location triggers) or can I use only 1 loc trigger for all of them and just ''custom_script_remove'' it (I have many other triggers that require locations so is there a way I can use the same loc variable multiple times instead of having 100 loc variables?)
4) How can I lock a certain player (ex: Player 3 (Teal)) from beeing occupied by a player. On my map we are suposed to play just with heroes and player 3 is a Human Base Camp with buildings and units; how can I lock it to be unplayable by a player? (when I host it, players can just get on slot 3 and play as that camp)
5) Does anybody know a good rogue\assassin model? There used to be a WoW rip of a female orc(if I'm not mistaken) rogue with bloodfang armor set on the hive but it got removed