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World Editor Question

Level 25
Joined
Mar 29, 2020
Messages
1,466
if you mean from the object editor -

you can copy and paste them individually,

you can also copy all the map data from the object editor and import it into another map. be warned that this method will delete all the existing object data in the map you are copying to.
 
Level 25
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Mar 29, 2020
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what doesn't work? if you copied the object data you will now be able to place that unit. But only the object editor data has been copied. imported models - will still need to be re-imported. and if you have any triggers or code that is part of the abilities - you will need to copy that over separately too. Then, you need to "reconnect" all the different parts to each other. like make sure the units have the right model selected, and that the variables in the spells are connected to the right abilities and stuff.
 
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Level 13
Joined
Aug 18, 2024
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209
what doesn't work? if you copied the object data you will now be able to place that unit. But only the object editor data has been copied. imported models - will still need to be re-imported. and if you have any triggers or code that is part of the abilities - you will need to copy that over separately too. Then, you need to "reconnect" all the different parts to each other. like make sure the units have the right model selected, and that the variables in the spells are connected to the right abilities and stuff.
bro I MEAN that i dont want to recreate EVERY THING IN THE NEXT MAP i made alot of Units in my Other map i want Them in my Other work as well so i need to RECREATE EVERYTHING and i am sick of it is their any easy method to not waste any time
 

Uncle

Warcraft Moderator
Level 73
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Aug 10, 2018
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7,877
bro I MEAN that i dont want to recreate EVERY THING IN THE NEXT MAP i made alot of Units in my Other map i want Them in my Other work as well so i need to RECREATE EVERYTHING and i am sick of it is their any easy method to not waste any time
Okay, you need to explain yourself better. Saying "it doesn't work" tells us absolutely nothing. There's a massive difference between "It worked, but it's too slow to do 1 at a time, isn't there a faster way?" and "It doesn't work".

Anyway, Cheshire said:
you can also copy all the map data from the object editor and import it into another map. be warned that this method will delete all the existing object data in the map you are copying to.
So you should look for something that lets you export ALL of the map data.

I realize this may be difficult to find since there's a lot of options in the editor so here's a picture:
exportimport.png

But be careful, it will delete all of your existing Object Editor data. The Trigger Editor has the same exact feature under the File menu.
 
Level 28
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Dec 3, 2020
Messages
973
Please start using better titles for your topics.
Also I saw that you were trying to make some "campaign" but you made each map individually, thus you need to basically copy paste the object data from map 1 to every single other map, which is something that you obviously would like not to do.
I suggest using a campaign file to connect all the maps, then you will only need to create the custom units once and you can still change their data on each map individually from the object editor if needed.
 
Level 13
Joined
Aug 18, 2024
Messages
209
Okay, you need to explain yourself better. Saying "it doesn't work" tells us absolutely nothing. There's a massive difference between "It worked, but it's too slow to do 1 at a time, isn't there a faster way?" and "It doesn't work".

Anyway, Cheshire said:

So you should look for something that lets you export ALL of the map data.

I realize this may be difficult to find since there's a lot of options in the editor so here's a picture:
View attachment 491474
But be careful, it will delete all of your existing Object Editor data. The Trigger Editor has the same exact feature under the File menu.
Okay i get it But what if Custom models where in my object data
 
Level 25
Joined
Mar 29, 2020
Messages
1,466
Okay i get it But what if Custom models where in my object data
custom models are not saved in the object data. the object data is the stuff that you set in the object editor.

stuff like models and icons are dealt with in the asset manager. In order to move those from map to map in bulk - if you save both maps as folders, you can just manually move/copy all of the files together, just like copying any other files on the computer.

Once you have dealt with all the object data, and all the imported files -> you still need to make sure the object data is still pointing to the right files. In order to make this go smoother, it's better to first move over the imports, and only then the object data - and if all the files still have the same location and name, things are less likely to need to be reattached manually.
 
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