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World Editor Limits

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Level 12
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Mar 6, 2008
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Hey guys, I have one serious problem. I need to know is there any way to solve problem with WE LIMITS?!?! I just hate them, I start creating a lot of doodads and then suddenly text came outta nowhere:
Doodads limit reached (or something like that) How to turn that off?
 
Level 15
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Oh.. Cool thanks... :) Hope that'll help... But there is no other way to remove limit from WEU???

Not sure.But why don't you use the Newgen Editor?It's pretty simple to install and much better than the normal World Editor in my opinion.It has much more features than the normal one,like the infinite number of doodads.But keep in mind that if you place something like 1,000,000 of doodads your map will experience lag.
 
Level 12
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Not sure.But why don't you use the Newgen Editor?It's pretty simple to install and much better than the normal World Editor in my opinion.It has much more features than the normal one,like the infinite number of doodads.But keep in mind that if you place something like 1,000,000 of doodads your map will experience lag.

Yeah, but that editor also gives you opportunity to scale doodads as much as you want, and then when game starts they are in their normal size. I mean, I don't like that editor, WEU is best editor ever made...
 
Level 12
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Well actually I am not some great triggerer and I don't need a good WE for triggers. I need WE for terrain actually. Editor where you can make terrain whatever you want it to be. That's what I need actually...
 
Level 15
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If you used the WEU before, probably no.

If you used the normal WE, yes.

No,this isn't correct.At the 80% of times those who use WEU seem to have problems with other editors,cause WEU makes the map corrupted.Addes some functions that exist only there...its and old world editor.
So,my opinion is not to use it at all,but its your decision.If you want to use it go on^^,but just have in mind that WEU will corrupt your triggers...use it only for TERRAIN!.
And let's say at the other 20% maps work fine if you switch from WEU to Newgen.
 
Level 7
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Jul 18, 2009
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What part of what I said "isn't correct"?

I said his map probably won't work if he switches from WEU to JNGP.
You said 80% of the time a WEU user will have problems with other editors.
Isn't that nearly the same?

I said his map will work if he switches from normal WE to JNGP. And that is the truth.

So... basically, we both say exactly the same, but you say what I said is incorrect? Huh?
 
Level 15
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Aug 11, 2009
Messages
1,606
What part of what I said "isn't correct"?

I said his map probably won't work if he switches from WEU to JNGP.
You said 80% of the time a WEU user will have problems with other editors.
Isn't that nearly the same?

I said his map will work if he switches from normal WE to JNGP. And that is the truth.

So... basically, we both say exactly the same, but you say what I said is incorrect? Huh?

The not correct was going to L33T-ViV actually :D
 
Level 15
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WEU is fail... Not only does it suck in general, but it also has a chance to corrupt your map and make you lose all your progress... One hell of a risk not many should take.

Exactly.So if you are willing to take the risk keep editing with WEU.If you don't want to wake up a morning and find out that your whole map is corrupted i suggest you start using Newgen.
 
Level 4
Joined
Sep 27, 2009
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119
WEU is fail... Not only does it suck in general, but it also has a chance to corrupt your map and make you lose all your progress... One hell of a risk not many should take.

Back when I used to use WEU I'd only put the terrain tiles I wanted and do everything else in the old WE - Still got some random functions thrown in from time to time, even long after I stopped using WEU.

My advice is don't.

Go with Newgen like everyone else is saying.
 
Level 12
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Mar 6, 2008
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I never had such problems with corrupting the maps etc. But I had with campaigns. When I want to open campaign in normal WE it says it could not load game cache. but when i open it in WEU it loads like hell and works excellent. And about new geen jass editor, i personaly don't like it, but I will try it if you really say it's so good. I don't like it because it gives you opportunity to scale doodads as much as you like, and then when you open in game, they are at their normal size! That really sux....
 
Level 12
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Sorry for the double post, but I have problems with NewGen Editor. When I want to test my game, some error appears, and it says next:
"wehack.lua:437: attempt to index global 'rtc_enabled' (a nil value) HELPP???
 
Level 8
Joined
Feb 15, 2009
Messages
463
man are you idi**ic

what's about the second option i gave you? look there in Reinvinting the Craft (TopRight)
there is a entry called
[Enable Reinventing the Craft]

This should be disabled and you will not have any error
if still error then look in extensions and disable grimore

or read the fu**ing JassNewGenReadme were this all is explained
 
Level 12
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Mar 6, 2008
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1,057
Are you idi**ic?!?!

There isn't any fuck*ng button that says "Reinvinting the Craft" Imma showin' u image of my new gen jass editor... -.-' Image is posted as attachment!
 

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