~~Inhabited by trolls and furbolgs, the two have allied to defend their ancient home.The twisting path of trees makes it hard to coordinate attacks, so be wary when venturing out. There is only one way into your enemy's base, and only one way out.~~
This map is a map that will probably start off slowly, but after the central creep camps are cleared there will be quite a lot of action. There is only one way into your enemy's base to begin with, but a goblin laboratory near each base is defended only by a gate. There are also very thin treelines around the 2 starting points, so artillery or sappers can clear a new way into your base with ease. There is a tavern in the center of the map, and 2 shops.
The expansion spots in the corners are very hard to attack due to the choke point - unless you want to fight in a choke point. Your natural expansions are somewhat wide open, leading to some probable towering. There is nothing of interest on the small islands other than some ruins and a graveyard.
Plenty of choke points on this map, however the trees can be destroyed very easily so what was once a choke point can become a open killing field.
-Map made by Dylennis
~~~Changelog~~~
1.2.1
- Reduced distance for blue's natural expansion, increased red's to add balance and symmetry.
-Added doodads to sea
-Changed terrain a bit
-Added new doodads to land
-Altered a drop in a creep camp
-Reduced number of trees behind red's base
Keywords:
Ashenvale, 1v1, melee, Dylennis, Wooded Isle, Wooded, Isle, island