Moderator
M
Moderator
15:17, 4th Jul 2009
Linaze: A rather good melee map with a few changes from regular melee such as the trees lasting longer and the gold mines containing extremely much gold. A few suggestions, though:
- Work a bit on the terrain, it's decent at the moment, but some more tile variation and doodads (especially of the environmental kind, near the trees) wouldn't hurt.
- Balance the different players starting areas a bit since currently certain players have more room to build on that others making it imbalanced.
- The merchant camps are guarded by red creep camps, but really, who needs mercenaries when they're so far into the game that they're able to take care of red creep camps?
- There are a bit to many neutral buildings at the moment, and some areas have two of them next to each other, dividing them more would be better since then the players won't have access to several of these building by just taking one creep camp.
Linaze: A rather good melee map with a few changes from regular melee such as the trees lasting longer and the gold mines containing extremely much gold. A few suggestions, though:
- Work a bit on the terrain, it's decent at the moment, but some more tile variation and doodads (especially of the environmental kind, near the trees) wouldn't hurt.
- Balance the different players starting areas a bit since currently certain players have more room to build on that others making it imbalanced.
- The merchant camps are guarded by red creep camps, but really, who needs mercenaries when they're so far into the game that they're able to take care of red creep camps?
- There are a bit to many neutral buildings at the moment, and some areas have two of them next to each other, dividing them more would be better since then the players won't have access to several of these building by just taking one creep camp.