New Units Added:
Poltergeist
Poltergeist Degression
Poltergeist Recession
Poltergeist Depression
Poltergeist Decimation
Spirit
Spirit Degression
Spirit Recession
Spirit Depression
Spirit Decimation
Spectre
Spectre Degression
Spectre Recession
Spectre Depression
Spectre Decimation
Apparation
Apparation Degression
Apparation Decimation
Ghost
Ghost Degression
Ghost Recession
Ghost Depression
Ghost Decimation
Bronze
Iron
Steel
Gold
Platinum
Fat Kid
Fat Man
Fatter Kid
Fatter Man
Fattest Kid
Fattest Man
Pure Gluttony
Extreme Glutton
Extreme Glutton True
Revealed Glutton
Hidden Glutton
Wrath of Wrath
Wrath of the Child
Wrath of the King
Wrath of the Man
Wrath of the Peon
Wrathful Child
Wrathful King
Wrathful Man
Wrathful Peon
Pure Wrath
Oracle
Really Fat Man
Elemental Chooser 4
Avatar of the Ghost
Avatar of Economy
Avatar of Wrath
Avatar of Gluttony
Avatar of Envy
Avatar of Lust
Avatar of Pride
Avatar of Greed
Avatar of Sloth
Avatar of Famine
Avatar of War
Envious Dwarves
Envious Knight
Envious Ogre
Envious Warlock
Envious Warrior
Lustful Archer
Lustful Peon
Lustful Priestess
Lustful Magess
Lustful Huntress
Pure Lust
Pride Monger
Factory of Lust
Facility of Ency
Shelter of Famine
Abyssal Pit
Abode of Wrath
Temple of Greed
Tomb of Gluttony
Warehouse of Sloth
Battlefield of War
Fiery Sloth
Shockwave Sloth
War Stomp Sloth
Frosty Sloth
Carrion Sloth
Lazy Druid
Poor Sportsmanship
Poor Sportsmanship-AIR
Poor Sportsmanship-GROUND
The Gloater
The Gloater-AIR
The Gloater-GROUND
Condescending Peon
Condescending Peon-AIR
Condescending Peon-GROUND
Smugginess
Smugginess-AIR
Smugginess-GROUND
Pure Pride
Greedy Gambler
Greedy Dog
Greedy Bird
Greedy Druid
Greedy Keeper
Pure Greed
Footman
Bird of War
Spider of War
Captain of War
Dragon of War
Belligerent Troll
Angry Hungry Guy
Low Blood Sugar
Burning Hunger
Throbbing Hunger
Smashing Famine
Pure Famine
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New Races:
-Economy
-Abyssal Pit
-Wrath
-Gluttony
-Envy
-Lust
-Pride
-Sloth
-Greed
-War
-Famine
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Terrain:
-The terrain (referring to where the creeps turn debating on which side you and your
allies are on) has been fixed. There was a previous glitch in the terrain and it
looked like a black hole, but it is fixed and looks more realistic.
-Everything is symetrical and now is balanced, timing now works better and you can
now estimate who will win and estimate correctly because creeps meet at their region
at the same time now, instead of being a little off time.
-There is a new unbuildable tileset now, changing the color of the map. (This occurs
on every whole number version)
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Modes:
-Tournament Mode: This mode grants you the selection of the amount of lives you would
like to play with. The available values are 1,10,20,25,30,40,50, and 100. The amount
of lives you play may increase gameplay time.
-Practice Mode: Both sides receive 1000 lives, I wouldnt reccomend playing a full game
on this mode, seeing how it will take an extremely large amount of time. Play on this
mode if you want to practice, it will help you increase your skill. Losing lives with
this mode is quite insignificant.
-Normal Mode: Play the game normally, no changes what so ever. Using this Mode plays
Winter Maul Wars X12 in the normal edition standard version.
-Hard Mode: Players start off with a reduced amount of gold and 10 income. This makes
the beginning of the game very hard, and anything can happen. This can change the game
later on, it is quite easy for someone to be far ahead than someone else using this
mode.
-Death Mode: Players start off with a large amount of gold. Playing with this mode
will be quite difficult, depending on how you play it. Other suprises may occur.
Also, one random person on each side receives 3 lumber. You are allowed to distribute
this lumber 1 by 1 among your team mates.
-Easy Mode: Both teams have 100 lives. This makes it easier incase you lose lives,
you still have a large amount to play with. This is reccomended for playing longer
if you aren't that good of a strategetic Winter Maul Wars player.
-Information on modes is available in the quest section or during game play you
may type in "-Modes" to see basic information on each mode.
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Heros:
-The max level for heros is now 120
-Agility in heros has been fixed and if you are a high level hero, you attack at the
same rate you attacked before since your agility does not increase very fast when you
level.
-Heros are less rigged and each has a unique ability, yet some are better than others.
There is no "The Best Hero." All the heros are balanced out equally.
-All Hero glitches have been removed and fixed.
-All hero's now gain 1 Agility per level-up. This includes a total of 100 Agility
Level-ups for the Max Hero Level, Making your agility around 120-180 at the max
level without tomes.
-All hero's now take exactly 15 seconds to be made, some took 55 seconds, this has
been fixed.
-All hero's have their own unique ability, some have a special ability as well, but
not all of them.
-There is now a hero for Famine, as there wasn't one before.
-The damage of most of the heros is chaos. As for the others, they are either magic,
piercing, or hero damage. Only the anti-air hero's do piercing damage. But mostly all
the heros do chaos. There is only one or two that do magic damage, that is because
they have tremendous damage.
-There is now an Item Merchant on the other side of the Obelisk of Power, where you
can buy items for your hero.
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Loading Screen:
-There has been a new picture for the loading screen and will probably be there for a
while, seeing that it matches the definition of Winter Maul Wars and looks cool.
However, the loading screen images in general may be removed seeing that it takes away
space from the map, making it larger with a longer download. This may be removed later
on.
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Cheats:
-All wood cheats have been removed. If you have more than 3 wood, you lose all of your
wood.
-All other known cheats have been fixed and removed. The game is now playable without
rigged races, heros, gold cheats, wood cheats, hero cheats, race cheats, or glitches.
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Current Race Changes:
-The Draconian Spear Thrower, in the Heaven race, has been degraded and is now similar
to the first tower in poison. It was too fast before, the speed has been reduced.
-Heaven race has been nerfed. The towers in Heaven now have basic attack styles,
instead of all of them in different towers. The attack styles Heaven does now, is
Siege and Chaos. Peircing damage has been taken out.
-The Elderly Dragon has reduced health and armor. They were like enhanced flying
tank infernals before in x11, and now they are weakened. However, it does require
very good Anti-Air to defeat a mass of these. These may still be tricky, but since
they are so slow, there are ways to defeat them.
-The Ice Troll has reduced health and armor. It was too strong before, and seeing how
you need professional AG with a huge maze to kill a mass of them, their armor was
reduced and health reduced. This is more for income if you wanted to raise your
income on shrine three. However, I wouldn't suggest a mass of these if you have money
for panda's, these might not leak. It has 200,000 less health, and -10 armor.
Ice Troll's now take 50 seconds to begin to be able to be sent, instead of 80 seconds.
They also now have Devoton Aura, and Vampiric Aura.
-Gas Chamber has better splash, but it is not rigged. It is almost compared to the
splash it had back in x10.
-Wind is now extremely fast and can be very effective against air. However, the splash
is very little, some towers dont have any splash. This might not be the best AA choice
in most cases.
-All races from x10 are now playable on x12.
-Some later towers and beginning towers have been nerfed, some are better, some are
degraded. However, this makes the game more fair seeing that some of the later towers
have been too powerful, and most of the beginning towers have not been good enough to
play, but the last towers were good. Now, beginning towers and last towers are good,
but are not powerful enough to be considered "rigged" and now fit the game and creeps
still maintain power against them and the game still yet remains a challenge.
-Famine is rebalanced
-The Water Sprayer in the Ice Race now freezes opponents sends for 5 seconds instead
of 3 seconds. This reduces lag in most cases, and the Water Sprayer is well worth it's
price.
-Zephyr Towers hotkey is now "S" to upgrade to the Storm Archer. This helps you aim
on air incase you need to do so early in the game. The hotkey used to be "A,"
therefore if you had 58 gold before you were unable to target by pressing "A," instead
it would automatically upgrade the Zephyr tower into the Storm Archer.
-Increased movement speed of all builders who were slower than the rest. All builders
now move at the same pace and move as fast as possible.
-Some of the current creeps, when you send them, the noise they make when they spawn
in the middle of the map is the sound of a different creature, this is fixed in some
cases but not all of them are fixed.
-When you train a wrath unit and turn it into a footman aka the wrath of the current
building you damolished, the Wrath's don't have any health regeneration as they did
back in X10.
-Some but not all races have been rebalanced. I have made minor changes in some cases
and major changes. Not all of the races have been touched though.
-The F5-Tornado now does splash to ground too, as well as air. It has slow attack and
low range though, similar to the Storm Mage.
-Rhyme's now do 10 damage (+3 damage), so it is now worth the gold, however it is slow.
-Orc's now have some splash damage to ground.
-Fiend's now have the web ability. However, they have very low mana and mana
regeneration.
-Hurricane's (In Night Elf Race) range has been increased by 100. It is now 800.
-Blood Elf Guardians now do Normal Damage.
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Credits:
-Some hero names have been changed to other players names who have offered help in
testing this map with me. Some names have been deleted from hero's and have been
replaced with those peoples' names. I want to thank Hitman[WmWL], SexyAggie[WmWL],
and Eagle[WmWL] for help testing and help managing the clan while I was not around.
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Contacts:
-You can stop by Clan WmWL if you would like to join, however you do need to tryout.
If you can, bring a parter to help tryout, and if someone is there to try you out,
just ask them for a tryout. I grant certain people permission to tryout, so if you're
tryed out by people who don't have permission to tryout, your tryout will not count.
However, if nobody is in the clan chat besides Bot[WmWL], just mail LaZy[WmWL],
Eagle[WmWL], Sexyaggie[WmWL], or Hitman[WmWL] if you can tryout. To do this just type
.mail [name] [message]. Example: .mail LaZy[WmWL] I would like to tryout.
-You can also contact LaZy[WmWL] at
[email protected]. I am the leader of
the one and only official WmW clan, Clan WmWL, you can email me for a full list of
updates on x12, or if you want to join or have any questions. Also, I am usually on
AIM if you would like to have a conversation if I am not currently available on
Warcraft III.
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Models:
-Some Hero's still require Warcraft III: Frozen Throne to see them/have them be
visible for you.
-Most buildings that required War3:TFT are now fixed and now only require War3:RoC.
-Units who have had Frozen Throne models are now fixed, for example, The Poet, had a
Frozen Throne Model and you were unable to target it to build, that is now fixed.
-Frozen Throne World Editor was used to create this map, this map contains
Warcraft III: The Frozen Throne data that is unavailable on Reign of Chaos, however,
it is still playable, and everything is available to people with or without Frozen
Throne.
Note: The Frozen Throne hero models are pretty wicked, so they will benefit those who
have Frozen Throne, playing on Reign of Chaos, and encourage the people who have
Reign of Chaos, to buy Frozen Throne to be able to see the models.
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Leaderboard:
-The name data in the leaderboard has been fixed. In the previous version the name of
Force 2 was 'Force2,' this has been corrected. No other known problems were found in
the leaderboard.
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Economy
-The Economy Race is back in the game. However, it is completely rebalanced. The
towers themselves aren't good at all in the beginning game, however, you receive a
random amount of additional gold per kill depending on which Economy tower you have.
This information can be found in the tooltip section (Example: When you're building
a tower and the information is right below it, it is in that area on the bottom with
dark blue font)
-The hero however, gains you double the amount of gold per kill. Yet, the hero is very
slow and has low damage. would have a hard time soloing a 1v1, or killing anything in
early 2v2.
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Winter Maul Wars X12
Released November 27, 2008