- Joined
- Jun 24, 2024
- Messages
- 59
Good day fellow Warcraft enjoyers,
i'm currently creating a Rougle-Like / Perma-Progression TD with Randomized Hero Towers and Fusion mechanics.
I created a Randomizer Tower with an Reroll ability, which always gives for possible spells to choose from.
These spells should then summon the selected hero if triggered.
I tried two simple approaches to test:
Here i used Orc Tower 1 and 2 for testing purposes, when the Random Tower rolls either of these spells, it does not always work when i click it (1in20* it summons the unit).
The Spell Base of the Orc1 and Orc2 spells is the "Charge player Gold and Lumber" Spell, so i don't have to use triggers that check and remove currencies.
Any idea why this happens?
Edit - Note: The Random tower starts with 4 placeholder abilities, those will be set in 4 variables. Those 4 variables then get replaced by the reroll triggers 4 chosen spells, so they registered instead. This is so they can then be replaced again with 4 new ones, when they get rerolled again. I don't know if this impacts anything, just wanting to add it.
SMOrc
i'm currently creating a Rougle-Like / Perma-Progression TD with Randomized Hero Towers and Fusion mechanics.
I created a Randomizer Tower with an Reroll ability, which always gives for possible spells to choose from.
These spells should then summon the selected hero if triggered.
I tried two simple approaches to test:
-
BuyOrcL1
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Orc Tower 1
-
-
Actions
-
Unit - Replace (Triggering unit) with a Legendary Drek'Thar using The new unit's default life and mana
-
-
-
BuyOrcL2
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Orc Tower 2
-
(Unit-type of (Triggering unit)) Equal to Random Tower
-
-
Actions
-
Unit - Create 1 Legendary Drek'Thar for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
-
Unit - Remove (Triggering unit) from the game
-
-
Here i used Orc Tower 1 and 2 for testing purposes, when the Random Tower rolls either of these spells, it does not always work when i click it (1in20* it summons the unit).
The Spell Base of the Orc1 and Orc2 spells is the "Charge player Gold and Lumber" Spell, so i don't have to use triggers that check and remove currencies.
Any idea why this happens?
Edit - Note: The Random tower starts with 4 placeholder abilities, those will be set in 4 variables. Those 4 variables then get replaced by the reroll triggers 4 chosen spells, so they registered instead. This is so they can then be replaced again with 4 new ones, when they get rerolled again. I don't know if this impacts anything, just wanting to add it.
SMOrc
Last edited: