- Joined
- Sep 8, 2008
- Messages
- 73
I have made a trigger that is suppose to remove all items from triggering units inventory while adding them to a "stash" unit for temporary storage.
It kind of looks like this:
I have checked the trigger both in jass and gui, the loop is actually decent jass, but items remain untouched. Please help!
It kind of looks like this:
-
Enter
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Events
- Unit - A unit enters Entrance <gen>
- Conditions
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
- Hero - Create (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) and give it to Player_Stash[(Player number of (Owner of (Triggering unit)))]
- Item - Set charges remaining in (Last created item) to (Charges remaining in (Item carried by (Triggering unit) in slot (Integer A)))
- Item - Remove (Item carried by (Triggering unit) in slot (Integer A))
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Loop - Actions
- Unit - Move (Triggering unit) instantly to TempPoint
- Custom script: call initFight()
- Custom script: call RemoveLocation(udg_TempPoint)
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For each (Integer A) from 1 to 6, do (Actions)
-
Events
I have checked the trigger both in jass and gui, the loop is actually decent jass, but items remain untouched. Please help!