- Joined
- May 7, 2016
- Messages
- 38
Ok so for this trigger i have this events
So i first tried this
So now i have 0 idea why this is not working
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Scout Tower
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Then - Actions
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Unit Group - Add (Picked unit) to T_US_TR_Towers
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Else - Actions
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Unit Group - Pick every unit in T_US_TR_Towers and do (Actions)
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Loop - Actions
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Trigger - Add to Tower Range Selection <gen> the event (Unit - (Picked unit) Is selected)
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So i first tried this
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units currently selected by (Player((Integer A))))) Equal to 1
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Then - Actions
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Set T_US_TR_OneSelect[(Integer A)] = True
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Set T_US_TR_Unit[(Integer A)] = (Triggering unit) <--------------------Marked
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of T_US_TR_Unit[(Integer A)]) Equal to Scout Tower
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Then - Actions
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Set T_US_TR_Type[(Integer A)] = 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of T_US_TR_Unit[(Integer A)]) Equal to Guard Tower
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Then - Actions
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Set T_US_TR_Type[(Integer A)] = 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of T_US_TR_Unit[(Integer A)]) Equal to Cannon Tower
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Then - Actions
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Set T_US_TR_Type[(Integer A)] = 3
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Else - Actions
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Else - Actions
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Set T_US_TR_OneSelect[(Integer A)] = False
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units currently selected by (Player((Integer A))))) Equal to 1
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Then - Actions
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Set T_US_TR_OneSelect[(Integer A)] = True
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Unit Group - Pick every unit in T_US_TR_Towers and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is selected by (Player((Integer A)))) Equal to True
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Then - Actions
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Set T_US_TR_Unit[(Integer A)] = (Picked unit) <--------------------Marked
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of T_US_TR_Unit[(Integer A)]) Equal to Scout Tower
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Then - Actions
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Set T_US_TR_Type[(Integer A)] = 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of T_US_TR_Unit[(Integer A)]) Equal to Guard Tower
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Then - Actions
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Set T_US_TR_Type[(Integer A)] = 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of T_US_TR_Unit[(Integer A)]) Equal to Cannon Tower
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Then - Actions
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Set T_US_TR_Type[(Integer A)] = 3
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Else - Actions
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Else - Actions
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Set T_US_TR_OneSelect[(Integer A)] = False
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Game - Display to (All players) the text: Check
So now i have 0 idea why this is not working
Last edited:







