- Joined
- Mar 16, 2008
- Messages
- 955
I can't figure out why the "Camera - Rotate camera 360..." in the 2nd trigger isn't running??? Any insight is appreciated. Thanks.
EDIT TRIGGER UPDATED 1/12/21 but still not rotating camera
EDIT TRIGGER UPDATED 1/12/21 but still not rotating camera
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Defeat Red
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Events
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Unit - King's Castle 0012 <gen> Dies
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Conditions
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Actions
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Set VariableSet DefeatCounter = (DefeatCounter + 1)
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Trigger - Turn off Red Leaves <gen>
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Trigger - Turn off Announce King Hero Dead Red <gen>
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Custom script: call RemoveLocation(udg_Recent_Dead_Castle_Point_Var)
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Set VariableSet Recent_Dead_Castle_Point_Var = Red_CastlePt_Var
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Set VariableSet Dying_Castle_Cam = Red Camera <gen>
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Set VariableSet recent_defeated_king_base = Red king Stay in <gen>
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Custom script: call CinematicModeWithoutChangingFog(true, udg_Solo_Group_Red, bj_CINEMODE_INTERFACEFADE)
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Player Group - Make Group1Red treat Group1Red as an Neutral
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Cinematic - Send transmission to Solo_Group_Red from a Neutral Passive.Orb Forger named |cffff0000GAME OVER... at (Center of (Playable map area)): Play No sound and display Your King's Castle .... Modify duration: Add 300.00 seconds and Don't wait
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Camera - Apply Dying_Castle_Cam for Player 1 (Red) over 0.90 seconds with ease in time: 0.90 seconds, ease out time: 0.90 seconds, and smooth factor: 1.00
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Countdown Timer - Start End_Timer as a One-shot timer that will expire in 1.00 seconds
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Wait 1.00 seconds
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Set VariableSet Recent_Dead_Castle_Point_Var = Red_CastlePt_Var
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Camera - Rotate camera 360.00 degrees around Recent_Dead_Castle_Point_Var for Player 1 (Red) over 19.00 seconds
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Quest - Display to (All players) the Quest Completed message: The |cffff0000North...
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Leaderboard - Change the label for Player 1 (Red) in Alliances_Leaderboard to Failed King
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Leaderboard - Change the value for Player 1 (Red) in Alliances_Leaderboard to 0
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
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Neutral Building - Set Gold Mine 0011 <gen> to 100000 gold
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Neutral Building - Set Gold Mine 0574 <gen> to 100000 gold
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Set VariableSet AllUnits_Red = (Units owned by Player 1 (Red).)
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Unit Group - Pick every unit in AllUnits_Red and do (Hero - Drop (Item carried by (Picked unit) of type Ankh of Kings) from (Picked unit).)
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Unit Group - Pick every unit in AllUnits_Red and do (Hero - Drop (Item carried by (Picked unit) of type Magic Rare Item Upgrade Scroll) from (Picked unit).)
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Custom script: call DestroyGroup(udg_AllUnits_Red)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Red_King is dead) Equal to True
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Then - Actions
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Hero - Instantly revive Red_King at Red_CastlePt_Var, Hide revival graphics
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Else - Actions
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Unit - Move Red_King instantly to Red_CastlePt_Var
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Hero - Drop the item from slot 1 of Red_King.
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Hero - Drop the item from slot 2 of Red_King.
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Hero - Drop the item from slot 3 of Red_King.
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Hero - Drop the item from slot 4 of Red_King.
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Hero - Drop the item from slot 5 of Red_King.
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Hero - Drop the item from slot 6 of Red_King.
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Unit - Remove Red_King from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Red_Prince is dead) Equal to True
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Then - Actions
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Hero - Instantly revive Red_Prince at Red_CastlePt_Var, Hide revival graphics
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Else - Actions
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Unit - Move Red_Prince instantly to Red_CastlePt_Var
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Hero - Drop the item from slot 1 of Red_Prince.
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Hero - Drop the item from slot 2 of Red_Prince.
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Hero - Drop the item from slot 3 of Red_Prince.
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Hero - Drop the item from slot 4 of Red_Prince.
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Hero - Drop the item from slot 5 of Red_Prince.
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Hero - Drop the item from slot 6 of Red_Prince.
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Unit - Remove Red_Prince from the game
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Game - Defeat Player 1 (Red) with the message: |cffff0000GAME OVER...
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Player Group - Add Player 1 (Red) to Losing_Group_Var
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Player Group - Remove Player 1 (Red) from Winning_Group_Var.
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Custom script: call DestroyGroup(udg_AllUnits_Red)
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Set VariableSet AllUnits_Red = (Units owned by Player 1 (Red).)
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Unit Group - Remove King's Castle 0012 <gen> from AllUnits_Red.
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Unit Group - Pick every unit in AllUnits_Red and do (Unit - Kill (Picked unit))
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Unit - Remove King's Tome Library 0686 <gen> from the game
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Unit - Remove Fountain of Life and Mana 0258 <gen> from the game
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Unit - Remove King's Vault 0685 <gen> from the game
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Unit - Remove Gold Mine 0009 <gen> from the game
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Unit - Remove Gold Mine 0010 <gen> from the game
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Unit - Remove Queen 0547 <gen> from the game
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Trigger - Turn off (This trigger)
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Last edited: