- Joined
- Mar 9, 2008
- Messages
- 101
Hello!
Before you ask: Why yes I did register a year(s) ago. However, the complexity of this game (and the shear amount of time it takes to put things together) threw me for a loop and tossed me to YouTube as a viewer of many videos. Eventually, I watched ProtonJonSA and AzureBlade49's videos, and was led to SMWC where I got into an editor for an old game. (I also saw IOSYS videos, and began my curiosity-quest to learn about Touhou).
I managed to produce something that I thought I liked until I changed too much of it and it got worse. Then, my mother moved back into the picture, and moved ME to a place with no internet for a few months. Without much of anything to do, I quickly went into Internet withdrawals.
After Dad got his taxes in, I got a WiFi adapter that lets me leech off of the neighbors, and have half the internet I had before. It's strong at times, and not there after thunderstorms due to them having a Satellite style connection.
Finally, after a few more months, I remembered this site (and wc3c(dot)net), and decided to see what's up. Apparently, I missed a ****load of awesome models and icons, as well as a ****load of pretty much look-a-like style maps?
Anyhoo, I need to warm up if I want to test any custom maps (mine or others) without losing from stupidity. I don't have anyone nearby who is willing to play, and the connection here isn't reliable enough for Bnet. Any recommendations? Because these are what I see so far:
Sorry if I offe- HAHAHAHA! Just kidding.
Also, I was thinking on getting back to the World Editor. Are there any tutorials that can bring me up to speed? Am I still going to have to build most (99.999998%) of the terrain and Object Editor stuffs before getting programming/graphical help (for some reason I can pixel together sprite graphics for a 20 year-old game, but making a decent icon is beyond me)? Any advice for a guy in a perpetual state of n00biness, who doesn't come close to finishing a project (ok, there was that one time...)?
inb4 cool story bro
Before you ask: Why yes I did register a year(s) ago. However, the complexity of this game (and the shear amount of time it takes to put things together) threw me for a loop and tossed me to YouTube as a viewer of many videos. Eventually, I watched ProtonJonSA and AzureBlade49's videos, and was led to SMWC where I got into an editor for an old game. (I also saw IOSYS videos, and began my curiosity-quest to learn about Touhou).
I managed to produce something that I thought I liked until I changed too much of it and it got worse. Then, my mother moved back into the picture, and moved ME to a place with no internet for a few months. Without much of anything to do, I quickly went into Internet withdrawals.
After Dad got his taxes in, I got a WiFi adapter that lets me leech off of the neighbors, and have half the internet I had before. It's strong at times, and not there after thunderstorms due to them having a Satellite style connection.
Finally, after a few more months, I remembered this site (and wc3c(dot)net), and decided to see what's up. Apparently, I missed a ****load of awesome models and icons, as well as a ****load of pretty much look-a-like style maps?
Anyhoo, I need to warm up if I want to test any custom maps (mine or others) without losing from stupidity. I don't have anyone nearby who is willing to play, and the connection here isn't reliable enough for Bnet. Any recommendations? Because these are what I see so far:
- Aeon of Strife (AOS, what, did you think I didn't know what that means?) - aka, the "push" map. Very boring, and very linear. I don't even want to discuss these with you.
- Hero Arena - The arena of the heroes. From what I remember, each hero should have their own unique abilities, with the Healer being practically useless in Free-For-All modes.
- RPG - aka totallynotarocketpropelledgrenadewhatareyoutalkingabout. Done right, these can be pretty darn interesting. Guess what, most of them (no offense) seem to be done in a hurry, or are left unfinished. It seems this is the biggest (and most difficult) type to tacklebox. Remember kids, your hero doesn't HAVE to level up to be a hero.
- BOSS BATTLE - aka "I programmed a boss, but didn't want to put it at the end of a level." OR "I finally figured out the Object Editor! Let's make a map about giant guys who are impossible to harm and kill everyone in one hit."
- Platformer/Shooter - aka "the palette cleanser". After grinding through 50 levels in an RPG or spending 2-5 hours building a kingdom for no reason, it can be pretty nice to try something new and different. I lumped these two together because finding ones that are goood AND finished seems to be a little difficult.
- Escape Maps - aka "Seriously why the hell is the floor literally lava? Guys? Are you there? Hello? Where did you- AAAAAAAAAh!" *sizzle* Seriously man...
- Puzzle/Party/Misc. - aka "Wow, that's a neat idea! Why didn't I think of that?"
Sorry if I offe- HAHAHAHA! Just kidding.
Also, I was thinking on getting back to the World Editor. Are there any tutorials that can bring me up to speed? Am I still going to have to build most (99.999998%) of the terrain and Object Editor stuffs before getting programming/graphical help (for some reason I can pixel together sprite graphics for a 20 year-old game, but making a decent icon is beyond me)? Any advice for a guy in a perpetual state of n00biness, who doesn't come close to finishing a project (ok, there was that one time...)?
inb4 cool story bro
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