- Joined
- Apr 27, 2014
- Messages
- 115
Sorry for the double thread, I made the same request in the World Editor Help Zone... but maybe here is more correct (forgive my english)
In the tutorial of my project I can not resurrect the heroes automatically, I took the trigger from a DOTA map but I think I deleted something by mistake... at first it worked, now no longer works
- Revive Heroes
- Eventi
- Unit - A unit dies
- Condizioni
- ((Dying unit) is a Hero) Uguale a TRUE
- (Owner of (Dying unit)) Uguale a Giocatore (Rosso)
- Azioni
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Se - Condizioni
- ((Dying unit) is in SuperHeroes) Uguale a TRUE
- Allora - Azioni
- Gruppo di unitÃ* - Add (Dying unit) to RevivableHeroes
- Conto alla rovescia - Start ReviveTimers[1] as a Una volta timer that will expire in 3.00 seconds
- Altrimenti - Azioni
Can you tell me why?
- Revive SuperHeroes Timer
- Eventi
- Tempo - ReviveTimers[1] expires
- Condizioni
- Azioni
- Gruppo di unitÃ* - Pick every unit in RevivableHeroes and do (Actions)
- Giro - Azioni
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Se - Condizioni
- (Nick Fury 0158 <gen> is alive) Uguale a TRUE
- Allora - Azioni
- Set HeroCentre[1] = (Center of Startzone1 <gen>)
- Eroe - Instantly revive (Picked unit) at HeroCentre[1], Mostra revival graphics
- UnitÃ* - Move Nick Fury 0158 <gen> instantly to HeroCentre[1]
- Wait 3.00 seconds
- Custom script: call RemoveLocation(udg_HeroCentre[1])
- Altrimenti - Azioni