- Joined
- Jul 7, 2008
- Messages
- 4,186
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Whispering fingers repeat
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Finger of Death (Whispering Obelisk)
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Actions
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Wait 60.00 seconds
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Set AllPlayers = (All players)
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Set WhisperingObelisks = (Units of type Whispering Obelisk)
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Player Group - Pick every player in AllPlayers and do (Actions)
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Loop - Actions
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Set obeliskvictims = (Random unit from (Units owned by (Picked player)))
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Unit Group - Pick every unit in WhisperingObelisks and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of obeliskvictims) Not equal to Peon
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(Unit-type of obeliskvictims) Not equal to Mason
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(Unit-type of obeliskvictims) Not equal to Gan'arg Engineer
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(Unit-type of obeliskvictims) Not equal to Peasant
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(Unit-type of obeliskvictims) Not equal to Acolyte
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(Unit-type of obeliskvictims) Not equal to Wisp
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(Unit-type of obeliskvictims) Not equal to Mur'gul Slave
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(Unit-type of obeliskvictims) Not equal to Peon
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(Unit-type of obeliskvictims) Not equal to Draenei Laborer
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(Unit-type of obeliskvictims) Not equal to Gatherer
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(Unit-type of obeliskvictims) Not equal to Laborer
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(Unit-type of obeliskvictims) Not equal to Ley Weaver
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Then - Actions
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Unit - Order (Picked unit) to Special Archimonde - Finger Of Death obeliskvictims
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Else - Actions
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Do nothing
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Custom script: call DestroyGroup (udg_WhisperingObelisks)
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