Why does it work this way?

Level 8
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Apr 16, 2025
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Many abilities do not work on summoned units. Including chain lightning and hex. I guess there is no way to get rid of this?

I noticed that units raised from the dead are not considered summoned units. However, after hex is applied to them, they are considered summoned by the warcraft engine. WTF???
 
Many abilities do not work on summoned units. Including chain lightning and hex. I guess there is no way to get rid of this?

I noticed that units raised from the dead are not considered summoned units. However, after hex is applied to them, they are considered summoned by the warcraft engine. WTF???
I'm 99% certain that Chain Lightning can target summoned units, but the rest sounds correct. I don't think there's anything you can do about Hex but for the Raise Dead issue you could have a trigger that removes their Summoned classification after they've been Hexed (potentially need a 1 frame delay depending on when the classification changes).
 
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I'm 99% certain that Chain Lightning can target summoned units, but the rest sounds correct. I don't think there's anything you can do about Hex but for the Raise Dead issue you could have a trigger that removes their Summoned classification after they've been Hexed (potentially need a 1 frame delay depending on when the classification changes).
Yes, lightning works. It turns out I just made a dummy based on hex... Lol!

You're right, removing the classification fixes everything, but after the transformation it comes back. Thank you! It's nice to deal with the editor's guru))
 
Many abilities do not work on summoned units. Including chain lightning and hex. I guess there is no way to get rid of this?

I noticed that units raised from the dead are not considered summoned units. However, after hex is applied to them, they are considered summoned by the warcraft engine. WTF???
Hi there!

Today I encounter the same problem with the Hex spell.

Here is my solution that seems to work:
You can use Chain Lightning with 0 damage and 1 target as a main spell or a custom (ex: Channel) spell that can hit summoned units.

  • Experimental HEX
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Main Spell X - 2025
    • Actions
      • Unit - Remove classification of Summoned from (Target unit of ability being cast)
      • Set VariableSet TempPointHEX = (Position of (Triggering unit))
      • Unit - Create 1 Dummy X for (Owner of (Triggering unit)) at TempPointHEX facing Default building facing degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Add HEX to (Last created unit)
      • Unit - Set level of HEX for (Last created unit) to (Level of Main Spell X - 2025 for (Triggering unit))
      • Unit - Order (Last created unit) to Orc Shadow Hunter - Hex (Target unit of ability being cast)
      • Custom script: call RemoveLocation(udg_TempPointHEX)
 
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