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[Trigger] Why are created units belongs to neutral passive?

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Level 3
Joined
Apr 1, 2017
Messages
47
  • Item drop
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Triggering unit) Equal to Acolite
    • Actions
      • Item - Create Sacrificial dagger at (Position of Acolite)
      • Set SacDagITEM = (Last created item)
  • Sac dag
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Sacrificial dagger
    • Actions
      • Unit - Create 1 Voidwalker for (Owner of SacDagITEM) at (Position of (Triggering unit)) facing Default building facing degrees
      • Set Summonvoidwalker = (Last created unit)
      • Wait 0.01 seconds
      • Unit - Create 1 Voidwalker for (Owner of SacDagITEM) at (Position of (Triggering unit)) facing Default building facing degrees
      • Set SummonVoidWalker2 = (Last created unit)
      • Unit - Add a 15.00 second Generic expiration timer to Summonvoidwalker
      • Unit - Add a 15.00 second Generic expiration timer to SummonVoidWalker2
It does create units at the position of item owner but they somehow belong to neutral passive and I have no idea why.
 
Level 8
Joined
Jan 28, 2016
Messages
486
I'm assuming that when you create and item through triggers, it will belong to the Neutral Passive player which might explain what's going on but I can't test this at the moment. Try adding an in-game message in the first trigger that'll display the owner of the item just after it is created.
 
Level 3
Joined
Jun 16, 2016
Messages
50
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Sac dag
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    Events
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      Unit - A unit Uses an item //unit uses an item , the item will disappear prolly , then u wanna create something for owner of dropped item ? Mby it's the case why it's owned by neutral ... im not that sure i dont anymore usin' triggers
  • joinminus.gif
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    Conditions
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      (Item-type of (Item being manipulated)) Equal to Sacrificial dagger
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    Actions
    • empty.gif
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      Unit - Create 1 Voidwalker for (Owner of SacDagITEM) at (Position of (Triggering unit)) facing Default building facing degrees
    • empty.gif
      join.gif
      set.gif
      Set Summonvoidwalker = (Last created unit)
    • empty.gif
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      Wait 0.01 seconds
    • empty.gif
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      unit.gif
      Unit - Create 1 Voidwalker for (Owner of SacDagITEM) at (Position of (Triggering unit)) facing Default building facing degrees
    • empty.gif
      join.gif
      set.gif
      Set SummonVoidWalker2 = (Last created unit)
    • empty.gif
      join.gif
      unit.gif
      Unit - Add a 15.00 second Generic expiration timer to Summonvoidwalker
    • empty.gif
      joinbottom.gif
      unit.gif
      Unit - Add a 15.00 second Generic expiration timer to SummonVoidWalker2
try to Store the owner of the unit using item , mby it will help u .
 
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