Naxisty
N
Naxisty
Map is very laging then playing please help me.
I upload map
EA Start
I upload map
EA Start
-
Events
-

Unit - A unit Starts the effect of an ability
-
-
Conditions
-

(Ability being cast) Equal to Shoot Arrow
-
-
Actions
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- Starting --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



MUI1 Equal to 0
-
-


Then - Actions
-



Trigger - Turn on EA Movement <gen>
-
-


Else - Actions
-
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- Creating the current instanceo --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

Set MUI1 = (MUI1 + 1)
-

Set MUI2 = (MUI2 + 1)
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- Configurations for the instance --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

Set EA_cUnit[MUI2] = (Triggering unit)
-

Set EA_cPoint[MUI2] = (Position of (Triggering unit))
-

Set EA_tPoint = (Target point of ability being cast)
-

Set EA_Angle[MUI2] = (Angle from EA_cPoint[MUI2] to EA_tPoint)
-

Set EA_Distance[MUI2] = 0.00
-

-------- test --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- Dummy for the arrow --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

Unit - Create 1 Projectile Dummy for (Owner of (Triggering unit)) at EA_cPoint[MUI2] facing EA_tPoint
-

Set EA_Dummy[MUI2] = (Last created unit)
-

Animation - Change EA_Dummy[MUI2] flying height to 70.00 at 0.00
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- These 2 below are very important --------
-

-------- Don't miss them, they are the key of the entire spell --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

Set EA_Timer[MUI2] = 0.00
-

Set EA_Level[MUI2] = 0
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- Clearing possible leak --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

Custom script: call RemoveLocation (udg_EA_tPoint)
-
-
Events
-

Time - Every 0.03 seconds of game time
-
-
Conditions
-
Actions
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- Looping through all running instances --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

For each (Integer MUI3) from 1 to MUI2, do (Actions)
-


Loop - Actions
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



-------- Getting position, angles and moving the dummy --------
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



Set EA_bPoint[MUI3] = (Position of EA_Dummy[MUI3])
-



Set EA_mPoint[MUI3] = (EA_bPoint[MUI3] offset by 25.00 towards EA_Angle[MUI3] degrees)
-



Set EA_Angle[MUI3] = (Angle from EA_cPoint[MUI3] to EA_mPoint[MUI3])
-



Unit - Move EA_Dummy[MUI3] instantly to EA_mPoint[MUI3]
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



-------- Saving the distance for later use --------
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



Set EA_Distance[MUI3] = (Distance between EA_cPoint[MUI3] and EA_mPoint[MUI3])
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



-------- Timer increment is very specific - don't change it --------
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



Set EA_Timer[MUI3] = (EA_Timer[MUI3] + 4.13)
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





EA_Timer[MUI3] Greater than or equal to 33.00
-
-




Then - Actions
-





-------- --------------------------------------------------------------------------------------------------------- --------
-





-------- This means, whenever the arrow travels 200 units, it means 1 second have passed --------
-





-------- Thus, we have to increase the level of the stun ability which will be cast when it hits a target --------
-





-------- Note: Level will increase by 1 for each 200 units, reaching level 10 (5 seconds stun) at 2000 range --------
-





-------- --------------------------------------------------------------------------------------------------------- --------
-





Set EA_Level[MUI3] = (EA_Level[MUI3] + 1)
-





Set EA_Timer[MUI3] = 0.00
-
-




Else - Actions
-
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



-------- The unit-group for the arrow and a specific unit for (the first from that group) --------
-



-------- Which will be hit by the arrow if its an actual unit --------
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



Set EA_Targets[MUI3] = (Units within 125.00 of EA_mPoint[MUI3] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Unit-type of (Matching unit)) Not equal to Arrow) and (((Matching unit) belongs to an enemy of (Owner of
-



Custom script: set udg_EA_HitUnit = FirstOfGroup(udg_EA_Targets[udg_MUI3])
-



If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





Or - Any (Conditions) are true
-






Conditions
-







((Playable map area) contains EA_Dummy[MUI3]) Equal to False
-







EA_Distance[MUI3] Greater than or equal to 2000.00
-







EA_HitUnit Not equal to No unit
-
-
-
-




Then - Actions
-





-------- --------------------------------------------------------------------------------------------------------- --------
-





-------- Please note that this will also be executed if the arrow reaches the final point --------
-





-------- The trigger was causing me some bugs so I merged the ITE functions --------
-





-------- Thus I made the code smaller --------
-





-------- On top of that a small summon won't hurt that much --------
-





-------- --------------------------------------------------------------------------------------------------------- --------
-





Set Damage = (Intelligence of EA_cUnit[MUI3] (Include bonuses))
-





Set CritChance = (Real((Agility of EA_cUnit[MUI3] (Include bonuses))))
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Random real number between 1.00 and 100.00) Less than or equal to CritChance
-
-






Then - Actions
-







Set MissChange = (Real((Agility of EA_HitUnit (Include bonuses))))
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(EA_HitUnit has buff Evade aura ) Equal to True
-









(Random real number between 1.00 and 100.00) Less than or equal to MissChange
-
-








Then - Actions
-









Floating Text - Create floating text that reads (|CFF790000 + (Miss + |r)) above EA_HitUnit with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-









Floating Text - Change (Last created floating text): Disable permanence
-









Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 45.00 degrees
-









Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
-









Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Clearing all dummies the current instance configurations --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Unit - Kill EA_Dummy[MUI3]
-









Set EA_Dummy[MUI3] = No unit
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Dont forget to reset the timer - it may start from a different value for the next time and ruin the spell --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Set EA_Timer[MUI3] = 0.00
-









Custom script: call RemoveLocation (udg_EA_cPoint[udg_MUI3])
-









Set MUI1 = (MUI1 - 1)
-
-








Else - Actions
-









Unit - Create 1 Caster Dummy for (Owner of EA_Dummy[MUI3]) at EA_mPoint[MUI3] facing Default building facing degrees
-









Unit - Add Stun to (Last created unit)
-









Unit - Set level of Stun for (Last created unit) to EA_Level[MUI3]
-









Unit - Order (Last created unit) to Human Mountain King - Storm Bolt EA_HitUnit
-









Unit - Cause EA_cUnit[MUI3] to damage EA_HitUnit, dealing (0.00 + (2.00 x (Real(Damage)))) damage of attack type Normal and damage type Normal
-









Floating Text - Create floating text that reads (|CFF790000 Critical + (- + ( + ((String((2 x Damage))) + |r)))) above EA_HitUnit with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-









Floating Text - Change (Last created floating text): Disable permanence
-









Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 45.00 degrees
-









Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
-









Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
-









Set DamageDone = (DamageDone + Damage)
-









Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
-









Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Clearing all dummies the current instance configurations --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Unit - Kill EA_Dummy[MUI3]
-









Set EA_Dummy[MUI3] = No unit
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Dont forget to reset the timer - it may start from a different value for the next time and ruin the spell --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Set EA_Timer[MUI3] = 0.00
-









Custom script: call RemoveLocation (udg_EA_cPoint[udg_MUI3])
-









Set MUI1 = (MUI1 - 1)
-
-
-
-






Else - Actions
-







Set MissChange = (Real((Agility of EA_HitUnit (Include bonuses))))
-







If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(EA_HitUnit has buff Evade aura ) Equal to True
-









(Random real number between 1.00 and 100.00) Less than or equal to MissChange
-
-








Then - Actions
-









Floating Text - Create floating text that reads (|CFF790000 + (Miss + |r)) above EA_HitUnit with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-









Floating Text - Change (Last created floating text): Disable permanence
-









Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 45.00 degrees
-









Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
-









Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Clearing all dummies the current instance configurations --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Unit - Kill EA_Dummy[MUI3]
-









Set EA_Dummy[MUI3] = No unit
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Dont forget to reset the timer - it may start from a different value for the next time and ruin the spell --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Set EA_Timer[MUI3] = 0.00
-









Custom script: call RemoveLocation (udg_EA_cPoint[udg_MUI3])
-









Set MUI1 = (MUI1 - 1)
-
-








Else - Actions
-









Unit - Create 1 Caster Dummy for (Owner of EA_Dummy[MUI3]) at EA_mPoint[MUI3] facing Default building facing degrees
-









Unit - Add Stun to (Last created unit)
-









Unit - Set level of Stun for (Last created unit) to EA_Level[MUI3]
-









Unit - Order (Last created unit) to Human Mountain King - Storm Bolt EA_HitUnit
-









Set Damage = (Intelligence of EA_cUnit[MUI3] (Include bonuses))
-









Set CritChance = (Real((Agility of EA_cUnit[MUI3] (Include bonuses))))
-









Unit - Cause EA_cUnit[MUI3] to damage EA_HitUnit, dealing (0.00 + (1.00 x (Real((Intelligence of EA_cUnit[MUI3] (Include bonuses)))))) damage of attack type Normal and damage type Normal
-









Floating Text - Create floating text that reads (|CFF790000 + (- + ( + ((String(Damage)) + |r)))) above EA_HitUnit with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-









Floating Text - Change (Last created floating text): Disable permanence
-









Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 45.00 degrees
-









Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
-









Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
-









Set DamageDone = (DamageDone + Damage)
-









Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
-









Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Clearing all dummies the current instance configurations --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Unit - Kill EA_Dummy[MUI3]
-









Set EA_Dummy[MUI3] = No unit
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









-------- Dont forget to reset the timer - it may start from a different value for the next time and ruin the spell --------
-









-------- --------------------------------------------------------------------------------------------------------- --------
-









Set EA_Timer[MUI3] = 0.00
-









Custom script: call RemoveLocation (udg_EA_cPoint[udg_MUI3])
-









Set MUI1 = (MUI1 - 1)
-
-
-
-
-
-




Else - Actions
-
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



-------- Clearing all possible leaks for the looped instance --------
-



-------- --------------------------------------------------------------------------------------------------------- --------
-



Custom script: call DestroyGroup (udg_EA_Targets[udg_MUI3])
-



Custom script: set udg_EA_HitUnit = null
-



Custom script: call RemoveLocation (udg_EA_bPoint[udg_MUI3])
-



Custom script: call RemoveLocation (udg_EA_mPoint[udg_MUI3])
-
-
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

-------- If all instances are done - stopping the trigger to prevent lag or memory loss --------
-

-------- --------------------------------------------------------------------------------------------------------- --------
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



MUI1 Equal to 0
-
-


Then - Actions
-



Set MUI2 = 0
-



Trigger - Turn off (This trigger)
-
-


Else - Actions
-
-
-
Events
-

Time - Elapsed game time is 0.01 seconds
-
-
Conditions
-
Actions
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

-------- Point for preload --------
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

Set Preload_Point = (Center of (Playable map area))
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

-------- Dummy for the abilities --------
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

Unit - Create 1 Caster Dummy for Neutral Passive at Preload_Point facing Default building facing degrees
-

Unit - Add Shoot Arrow to (Last created unit)
-

Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

-------- Preloading SFXs as well --------
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

Special Effect - Create a special effect at Preload_Point using Abilities\Weapons\BallistaMissile\BallistaMissile.mdl
-

Special Effect - Destroy (Last created special effect)
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

-------- Clearing possible leak --------
-

-------- ----------------------------------------------------------------------------------------------------- --------
-

Custom script: call RemoveLocation (udg_Preload_Point)
-
