Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I'm pretty sure I understood you. try something like this (I didn't test it):
gold notifier
Events
Player - Player 1 (Red)'s Current gold becomes Equal to ((Real((Player 1 (Red) Current gold))) + 10.00)
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A town-hall-type unit) Equal to True)) and do (Actions)
Loop - Actions
Floating Text - Create floating text that reads |cffffff00+10|r above (Picked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
you will need to copy the event for each player. also this will show the text over every town hall type building they have, I don't know if that's what you want. in addition - I don't know if this will be problematic with the floating text limit. maybe you need to make the time shorter - this is set like the default for abilities like evasion.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.