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Where can I find this model? (a glossy/shiny effect)

Discussion in 'Requests' started by daverave1212, May 8, 2017.

  1. daverave1212

    daverave1212

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    I'm looking for a model I've seen somewhere, perhaps in the ultimate terraining map I think it's called, but I couldn't find it in its database either.
    The model is basically a texture applied on a single plane I think. It has no animations. The whole texture is transparent, except for some places here and there which are white, giving the impression of a glossy effect.
    It looks something like this:
    Imgur: The most awesome images on the Internet
    It's the best example I could find of such a texture applied over something (but, again, what I'm looking for isn't the texture itself, it's a model)
    Ayone knows where I can find this or what this effect is called so I can at least google it and find one to make my own?
    Thanks
     
  2. ILH

    ILH

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    Looks like a lighting model
    Is this what you're looking for?
    Glowing Light
     
  3. daverave1212

    daverave1212

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    no, unfortunately. It was purely white, didn't emit light. It was like a normalmap for a texture.
     
  4. Cuore

    Cuore

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    • Environment\Sky\Sky\skyLight.mdx contains a series of simple planes representing light rays. Each one is textured with Environment\Sky\Sky\Streaks.blp which seems similar to the picture you linked.
    • SharedModels\NEBirth.MDX contains a plane that has the quality you describe. It's very evident in the Unanimated stance and is textured with SharedModels\grad2d.tga
    • Closely related to the previous one, there is also SharedModels\grad2b.tga
    • The light rays found among the weather effects aren't encoded in models but inside .slk files which trigger some particle system i don't know about. (see: Weather effects)
      There are textures for those however, the most relevant seeming to be ReplaceableTextures\Weather\RaysOfLight.blp
    (N.B.: all these long pathways in bold are found inside of War3.MPQ in a usual warcraft 3 installation. A very handy tool to browse the models and textures inside is Magos model editor.
    Most notably to your case, it is possible to open a texture from a .MPQ and it will be automatically attached to a rectangular plane by the program. You also have the possibility of saving the whole textured rectangle as a model (and also, alternatively, the possibility of exporting the texture per se in a .blp file)
     
    Last edited: May 13, 2017