- Joined
- Jun 9, 2005
- Messages
- 49
Once I start up my map, none of the ground units can move, so I removed my most recently added trigger bunch, then played it, it worked perfectly, so whats wrong with them?
Theres about 11 other types of the same trigger (Fighter(colour)Slave(colour)Villager(Colour)
-------
FightersRed
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Legionare
(Unit-type of (Entering unit)) Equal to Recruit
(Unit-type of (Entering unit)) Equal to Hoplite
(Unit-type of (Entering unit)) Equal to Spearman
(Unit-type of (Entering unit)) Equal to Hastati
(Unit-type of (Entering unit)) Equal to Falcata
(Unit-type of (Entering unit)) Equal to Archer
(Unit-type of (Entering unit)) Equal to Triarii
(Unit-type of (Entering unit)) Equal to Arcus
Actions
Unit Group - Add (Entering unit) to FighterRed
------
VillagerRed
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Villager
Actions
Unit Group - Add (Entering unit) to VillagerRed
-----
SlaveRed
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Slave
Actions
Unit Group - Add (Entering unit) to SlaveRed
----
And the Variables all look the same, just a name, a empty unit-group with no array. So whats wrong?
P.S:
You may notice im not the greatest triggerer in the land.
Theres about 11 other types of the same trigger (Fighter(colour)Slave(colour)Villager(Colour)
-------
FightersRed
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Legionare
(Unit-type of (Entering unit)) Equal to Recruit
(Unit-type of (Entering unit)) Equal to Hoplite
(Unit-type of (Entering unit)) Equal to Spearman
(Unit-type of (Entering unit)) Equal to Hastati
(Unit-type of (Entering unit)) Equal to Falcata
(Unit-type of (Entering unit)) Equal to Archer
(Unit-type of (Entering unit)) Equal to Triarii
(Unit-type of (Entering unit)) Equal to Arcus
Actions
Unit Group - Add (Entering unit) to FighterRed
------
VillagerRed
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Villager
Actions
Unit Group - Add (Entering unit) to VillagerRed
-----
SlaveRed
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Unit-type of (Entering unit)) Equal to Slave
Actions
Unit Group - Add (Entering unit) to SlaveRed
----
And the Variables all look the same, just a name, a empty unit-group with no array. So whats wrong?
P.S:
You may notice im not the greatest triggerer in the land.