I have this trigger:
Why?
How can i modify it to create a random unit type for each player?
PS: ARUnit_Types is a Unit-type Array(8) variable.
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Ramdomize Units AR
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Events
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Conditions
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Actions
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-------- -------------------------- --------
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Set ARUnit_Types[1] = Footman
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Set ARUnit_Types[2] = Whatever unit123
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Set ARUnit_Types[3] = Whatever unit4
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Set ARUnit_Types[4] = Whatever unit324
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Set ARUnit_Types[5] = Whatever unit54
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Set ARUnit_Types[6] = Whatever unit5567
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Set ARUnit_Types[7] = Whatever unit78
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-------- -------------------------- --------
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(((Picked player) controller) Equal to User) and (((Picked player) slot status) Equal to Is playing)
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Then - Actions
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Unit - Create 1 ARUnit_Types[(Random integer number between 1 and 7)] for (Picked player) at ((Picked player) start location) facing Default building facing degrees
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Else - Actions
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
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Why?
How can i modify it to create a random unit type for each player?
PS: ARUnit_Types is a Unit-type Array(8) variable.

