- Joined
- Oct 16, 2018
- Messages
- 57
Hello everyone. I wanna make a system that rematch my minigame.
I tried hard but i cant make a rematch system.
when the enemy king tower destroyed the rematch buttons show.
when I select 'Yes', the enemy king tower and some units in the ground killed or removed.
I tried hard but i cant make a rematch system.
when the enemy king tower destroyed the rematch buttons show.
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Rematch
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Dying unit)) Equal to King Tower
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Actions
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Wait 3.00 seconds
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Game - Pause the game
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Sound - Stop the currently playing music theme
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Dialog - Change the title of Rematch to Do you want to rema...
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Dialog - Create a dialog button for Rematch labelled Yes
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Set RematchButtons[1] = (Last created dialog Button)
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Dialog - Create a dialog button for Rematch labelled No
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Set RematchButtons[2] = (Last created dialog Button)
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Dialog - Show Rematch for Player 3 (Teal)
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Red Lose Royale
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Events
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Unit - A unit owned by Player 1 (Red) Dies
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Conditions
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(Unit-type of (Dying unit)) Equal to King Tower
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Actions
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Trigger - Turn off RedT1 <gen>
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Wait 2.00 seconds
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Not equal to Rich Bird
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(Unit-type of (Picked unit)) Not equal to King Tower
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(Unit-type of (Picked unit)) Not equal to Lighting Sphere
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(Unit-type of (Picked unit)) Not equal to Builder (Upgrades)
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(Unit-type of (Picked unit)) Not equal to AirCamp (Upgrades)
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(Unit-type of (Picked unit)) Not equal to Blacksmith (Upgrades)
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(Unit-type of (Picked unit)) Not equal to Spell Factory (Upgrades)
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Then - Actions
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Unit - Remove (Picked unit) from the game
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Else - Actions
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when I select 'Yes', the enemy king tower and some units in the ground killed or removed.
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If Yes
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Events
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Dialog - A dialog button is clicked for Rematch
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Conditions
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(Clicked dialog button) Equal to RematchButtons[1]
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Actions
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Unit - Unpause all units
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Trigger - Turn on BlueT1 <gen>
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Trigger - Turn on RedT1 <gen>
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Trigger - Turn on Cast off <gen>
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Trigger - Turn on Fast Mana Reg <gen>
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-------- --------------- --------
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Unit Group - Pick every unit in (Units in Blue King <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to King Tower
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Then - Actions
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Else - Actions
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Unit - Create 1 King Tower for Player 2 (Blue) at (Center of Blue King <gen>) facing Default building facing degrees
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Unit Group - Pick every unit in (Units in BlueTR <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Guard Tower
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Then - Actions
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Else - Actions
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Unit - Create 1 Guard Tower for Player 2 (Blue) at (Center of BlueTR <gen>) facing Default building facing degrees
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Unit Group - Pick every unit in (Units in BlueTL <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Guard Tower
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Then - Actions
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Else - Actions
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Unit - Create 1 Guard Tower for Player 2 (Blue) at (Center of BlueTL <gen>) facing Default building facing degrees
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Unit Group - Pick every unit in (Units in Red King <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to King Tower
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Then - Actions
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Else - Actions
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Unit - Create 1 King Tower for Player 1 (Red) at (Center of Red King <gen>) facing Default building facing degrees
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Unit Group - Pick every unit in (Units in RedTR <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Guard Tower
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Then - Actions
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Else - Actions
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Unit - Create 1 Guard Tower for Player 1 (Red) at (Center of RedTR <gen>) facing Default building facing degrees
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Unit Group - Pick every unit in (Units in RedTL <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Guard Tower
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Then - Actions
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Else - Actions
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Unit - Create 1 Guard Tower for Player 1 (Red) at (Center of RedTL <gen>) facing Default building facing degrees
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-------- --------------- --------
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Wait 0.01 seconds
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Unit Group - Pick every unit in (Units in Red Base <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to King Tower
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Then - Actions
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Set KingTower[1] = (Picked unit)
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Else - Actions
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Unit Group - Pick every unit in (Units in Blue Base <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to King Tower
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Then - Actions
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Set KingTower[2] = (Picked unit)
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Else - Actions
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Visibility - Disable Visible[1]
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Visibility - Disable Visible[2]
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Guard Tower
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Then - Actions
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Unit - Make (Picked unit) Invulnerable
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to King Tower
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Then - Actions
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Unit - Make (Picked unit) Invulnerable
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Else - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Lighting Sphere
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Then - Actions
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Unit - Replace (Picked unit) with a (Unit-type of (Picked unit)) using The old unit's relative life and mana
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Player - Set (Owner of (Picked unit)) Current lumber to 10
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Else - Actions
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Game - Set the time of day to 6.00
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Unit - Create 1 Rich Bird for Neutral Passive at (Center of RichBlue <gen>) facing Default building facing degrees
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Unit - Create 1 Rich Bird for Neutral Passive at (Center of RichRed <gen>) facing Default building facing degrees
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Countdown Timer - Start Time as a One-shot timer that will expire in 120.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title The battle starting...
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Set Time = (Last started timer)
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Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
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Set TimeWindow = (Last created timer window)
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Countdown Timer - Show TimeWindow
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Game - Unpause the game
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Wait 120.00 seconds
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Unit Group - Pick every unit in (Units in Trainer Blue <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Lighting Sphere
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Then - Actions
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Unit - Set mana of (Picked unit) to 100.00%
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Unit - Reset ability cooldowns for (Picked unit)
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Else - Actions
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Unit Group - Pick every unit in (Units in Trainer Red <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Lighting Sphere
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Then - Actions
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Unit - Set mana of (Picked unit) to 100.00%
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Unit - Reset ability cooldowns for (Picked unit)
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Else - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Rich Bird
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Then - Actions
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Unit - Remove (Picked unit) from the game
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Else - Actions
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Player - Add (Player 3 (Teal) Current lumber) to Player 3 (Teal) Current gold
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Player - Set Player 3 (Teal) Current lumber to 0
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Player - Add (Player 10 (Light Blue) Current lumber) to Player 10 (Light Blue) Current gold
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Player - Set Player 10 (Light Blue) Current lumber to 0
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Player - Add (Player 5 (Yellow) Current lumber) to Player 5 (Yellow) Current gold
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Player - Set Player 5 (Yellow) Current lumber to 0
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Player - Add (Player 6 (Orange) Current lumber) to Player 6 (Orange) Current gold
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Player - Set Player 6 (Orange) Current lumber to 0
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Blacksmith
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Then - Actions
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Unit - Replace (Picked unit) with a Blacksmith (Upgrades) using The old unit's relative life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Spell Factory
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Then - Actions
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Unit - Replace (Picked unit) with a Spell Factory (Upgrades) using The old unit's relative life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to AirCamp
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Then - Actions
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Unit - Replace (Picked unit) with a AirCamp (Upgrades) using The old unit's relative life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Builder
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Then - Actions
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Unit - Replace (Picked unit) with a Builder (Upgrades) using The old unit's relative life and mana
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Else - Actions
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-------- --------------- --------
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Guard Tower
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Then - Actions
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Unit - Make (Picked unit) Vulnerable
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Else - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to King Tower
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Then - Actions
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Unit - Make (Picked unit) Vulnerable
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Else - Actions
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Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
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Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.00 seconds
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Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
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Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
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Camera - Set Player 3 (Teal)'s camera Distance to target to 2900.00 over 0.00 seconds
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Camera - Set Player 10 (Light Blue)'s camera Distance to target to 2900.00 over 0.00 seconds
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Camera - Set Player 5 (Yellow)'s camera Distance to target to 2900.00 over 0.00 seconds
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Camera - Set Player 6 (Orange)'s camera Distance to target to 2900.00 over 0.00 seconds
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Game - Display to (All players controlled by a User player) for 10.00 seconds the text: |c00FFFC01The Battl...
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Camera - Set Player 5 (Yellow)'s camera Rotation to 270.00 over 0.10 seconds
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Camera - Set Player 6 (Orange)'s camera Rotation to 270.00 over 0.10 seconds
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Visibility - Enable Visible[1]
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Visibility - Enable Visible[2]
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Countdown Timer - Destroy (Last created timer window)
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Sound - Play Doom
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Trigger - Turn off Cast off <gen>
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Trigger - Turn off Fast Mana Reg <gen>
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Trigger - Turn off (This trigger)
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Last edited: