- Joined
- May 11, 2012
- Messages
- 2,108
hello, can someone tell me why this trigger doesn't works in multiplayer? What did I do wrong? when playing single player, this works correctly
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Special Event 1 Timer Expires
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Events
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Time - SpecialEvent_Timer[1] expires
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Conditions
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Actions
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Countdown Timer - Hide (Last created timer window)
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Countdown Timer - Destroy SpecialEvent_TimerWindow
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Set Unit_Group = (Units in (Playable map area))
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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((Owner of (Picked unit)) Equal to Player 1 (Red)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 2 (Blue)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 3 (Teal)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 4 (Purple)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 5 (Yellow)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 6 (Orange)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 7 (Green)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 8 (Pink)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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Then - Actions
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Game - Display to (Player group((Owner of (Picked unit)))) the text: Special Event!
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Unit - Pause (Picked unit)
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Else - Actions
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Wait 3.00 seconds
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 1 (Red)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 1 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 1 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 2 (Blue)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 2 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 2 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 3 (Teal)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 3 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 3 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 4 (Purple)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 4 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 4 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 5 (Yellow)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 5 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 5 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 6 (Orange)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 6 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 6 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 7 (Green)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 7 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 7 Special Event <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Equal to Player 8 (Pink)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
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Visibility - Enable (Last created visibility modifier)
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Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 8 Special Event <gen>) over 0.00 seconds
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Unit - Move (Picked unit) instantly to (Center of Player 8 Special Event <gen>)
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Else - Actions
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Set Arrrggghhhh = Aarggghhhh
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Unit - Create 1 Arrrggghhhh for Player 12 (Brown) at (Center of Special Event <gen>) facing 180.00 degrees
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Set Arrrggghhhh_unit = (Last created unit)
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Hero - Modify Strength of Arrrggghhhh_unit: Add 100000
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Hero - Modify Agility of Arrrggghhhh_unit: Add 100000
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Hero - Modify Intelligence of Arrrggghhhh_unit: Add 100000
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Unit - Pause Arrrggghhhh_unit
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Wait 3.00 seconds
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Set TempGroup = (Units in Paused Creeps <gen>)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Pause (Picked unit)
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Wait 3.00 seconds
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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((Owner of (Picked unit)) Equal to Player 1 (Red)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 2 (Blue)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 3 (Teal)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 4 (Purple)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 5 (Yellow)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 6 (Orange)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 7 (Green)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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((Owner of (Picked unit)) Equal to Player 8 (Pink)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
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Then - Actions
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Game - Display to (Player group((Owner of (Picked unit)))) the text: Try to survive the ...
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Else - Actions
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Wait 3.00 seconds
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Unit Group - Pick every unit in (Units in Special Event <gen>) and do (Actions)
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Loop - Actions
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Unit - Unpause (Picked unit)
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Countdown Timer - Start SpecialEvent_Cooldown[1] as a One-shot timer that will expire in 120.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title Cooldown:
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Set SpecialEvent_CooldownWindow = (Last created timer window)
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Countdown Timer - Show SpecialEvent_CooldownWindow for (Owner of (Entering unit))
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Trigger - Turn on Special Event 1 Dying hero <gen>
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