- Joined
- May 11, 2012
- Messages
- 2,103
hello, can someone tell me why this trigger doesn't works in multiplayer? What did I do wrong? when playing single player, this works correctly
-
Special Event 1 Timer Expires
-
Events
- Time - SpecialEvent_Timer[1] expires
- Conditions
-
Actions
- Countdown Timer - Hide (Last created timer window)
- Countdown Timer - Destroy SpecialEvent_TimerWindow
- Set Unit_Group = (Units in (Playable map area))
-
Unit Group - Pick every unit in Unit_Group and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- ((Owner of (Picked unit)) Equal to Player 1 (Red)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 2 (Blue)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 3 (Teal)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 4 (Purple)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 6 (Orange)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 7 (Green)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 8 (Pink)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Game - Display to (Player group((Owner of (Picked unit)))) the text: Special Event!
- Unit - Pause (Picked unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Wait 3.00 seconds
-
Unit Group - Pick every unit in Unit_Group and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 1 (Red)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 1 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 1 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 2 (Blue)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 2 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 2 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 3 (Teal)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 3 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 3 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 4 (Purple)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 4 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 4 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 5 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 5 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 6 (Orange)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 6 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 6 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 7 (Green)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 7 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 7 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Picked unit)) Equal to Player 8 (Pink)) and ((((Picked unit) is paused) Equal to True) and (((Picked unit) is A Hero) Equal to True))
-
Then - Actions
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Picked unit)) emitting Visibility across Special Event <gen>
- Visibility - Enable (Last created visibility modifier)
- Camera - Pan camera for (Owner of (Picked unit)) to (Center of Player 8 Special Event <gen>) over 0.00 seconds
- Unit - Move (Picked unit) instantly to (Center of Player 8 Special Event <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Set Arrrggghhhh = Aarggghhhh
- Unit - Create 1 Arrrggghhhh for Player 12 (Brown) at (Center of Special Event <gen>) facing 180.00 degrees
- Set Arrrggghhhh_unit = (Last created unit)
- Hero - Modify Strength of Arrrggghhhh_unit: Add 100000
- Hero - Modify Agility of Arrrggghhhh_unit: Add 100000
- Hero - Modify Intelligence of Arrrggghhhh_unit: Add 100000
- Unit - Pause Arrrggghhhh_unit
- Wait 3.00 seconds
- Set TempGroup = (Units in Paused Creeps <gen>)
-
Unit Group - Pick every unit in TempGroup and do (Actions)
-
Loop - Actions
- Unit - Pause (Picked unit)
-
Loop - Actions
- Wait 3.00 seconds
-
Unit Group - Pick every unit in Unit_Group and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- ((Owner of (Picked unit)) Equal to Player 1 (Red)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 2 (Blue)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 3 (Teal)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 4 (Purple)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 6 (Orange)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 7 (Green)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
- ((Owner of (Picked unit)) Equal to Player 8 (Pink)) and ((((Picked unit) is A Hero) Equal to True) and (((Picked unit) belongs to an ally of Player 11 (Dark Green)) Equal to True))
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Game - Display to (Player group((Owner of (Picked unit)))) the text: Try to survive the ...
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Wait 3.00 seconds
-
Unit Group - Pick every unit in (Units in Special Event <gen>) and do (Actions)
-
Loop - Actions
- Unit - Unpause (Picked unit)
-
Loop - Actions
- Countdown Timer - Start SpecialEvent_Cooldown[1] as a One-shot timer that will expire in 120.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Cooldown:
- Set SpecialEvent_CooldownWindow = (Last created timer window)
- Countdown Timer - Show SpecialEvent_CooldownWindow for (Owner of (Entering unit))
- Trigger - Turn on Special Event 1 Dying hero <gen>
-
Events