Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hello! I wanna ask you something cuz i am curious. What Art - Animation - Cast Backswing, Art - Propulsion Window (degrees) and Stats - Priority do? (this is in the Object Editor)
The amount of time it takes a unit/building/hero to go through half the physical movement necessary to cast a spell. If the unit/building/hero has no animations for casting spells, the time set in this field still applies, but there will be no viewed physical movement. This field combines additively with "Art - Animation - Cast Point" to form the total time taken to physically cast a spell
Maximum angle that a unit/hero can launch a projectile before it needs to physically turn itself towards a target.
Defines at what point the unit/building/hero will be attacked when within a group of units/buildings/heroes being attacked. The values entered can range from 0 to 20, with 0 meaning that the unit/building/hero will be attacked last, and 20 meaning that it will be attacked first.
I got these from here. Try using search engines next time.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.