[JASS] What is wrong with this [JASS] function (different one :P)?

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I'm making an AoE spell that pushes all units within range of the caster away. I think this function should do the trick, but nothing happens. Nothing at all.
JASS:
function QuakeFunction takes nothing returns nothing
    local unit c = GetTriggerUnit()
    local unit t
    local real x1 = GetUnitX(c)
    local real y1 = GetUnitY(c)
    local real x2 = GetUnitX(t)
    local real y2 = GetUnitY(t)
    local location pc = GetUnitLoc(c)
    local location pt = GetUnitLoc(t)
    local real dist = 300
    local real angle = Atan2(y2 - y1, x2 - x1)
    local real dur = 1
    local real radius = 100
    local integer effects = 0
    local string effectmdl = ""
    local string effectpoint = ""
    local group g = GetUnitsInRangeOfLocAll((150 * GetUnitAbilityLevelSwapped(SPELL2_ID, c)), pc)
    call GroupRemoveUnit(g, c)
    set bj_forLoopAIndex = 1
    set bj_forLoopAIndexEnd = CountUnitsInGroup(GetUnitsInRangeOfLocAll(300.00, pc)) - 1
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
        set t = GroupPickRandomUnit(g)
        //Knockback Effect
        call KnockbackEx(t, dist, angle, dur, radius, effects, effectmdl, effectpoint)
        call GroupRemoveUnit(g, t)
    endloop
    //Leak Fixes
    set c = null
    set t = null
    set pc = null
    set pt = null
endfunction

PS: "SPELL2_ID = A001"

What could be wrong with it?
 
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