- Joined
- Aug 12, 2010
- Messages
- 149
I'm quite new to WC3 modding and newer to this site. I have tried to search for an answer but haven't found what I'm looking for. My apologies if there has already been a thread devoted to this topic.
I want to make a model consisting of a fallen-over world tree. It would be nice to just rotate the existing WC3 one 90 degrees, but I can't seem to do that in the world editor and I think I need to create a new model based on the world tree. I have absolutely no experience with modeling whatsoever. I'm sure there's a way to do it in the mdx editor, but I haven't had any success yet. How would I do this?
Also, how would I change the pathing around it? I can't just use the default pathing for any doodad in the game since the world tree is longer than Ron Jeremy's... you get the idea.
I want to make a model consisting of a fallen-over world tree. It would be nice to just rotate the existing WC3 one 90 degrees, but I can't seem to do that in the world editor and I think I need to create a new model based on the world tree. I have absolutely no experience with modeling whatsoever. I'm sure there's a way to do it in the mdx editor, but I haven't had any success yet. How would I do this?
Also, how would I change the pathing around it? I can't just use the default pathing for any doodad in the game since the world tree is longer than Ron Jeremy's... you get the idea.