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What is the event for when bash proccs?

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Aug 14, 2006
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I suddenly came across the problem of how bash is identified in a trigger...
First I thought it was Event - [Unit] Starts casting an ability, but it wasn't.
Anyone know what event there should be for identifying when bash proccs?

EDIT: After reading previous posts I withdraw my question and apologize for this post.

//Much appreciation
ShadowHunter
 
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Level 10
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Jun 16, 2007
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Ok, 1st of all I'm not sure, but it can't be starts or ends the casting because bash isnt casted, its passive. it could be a unit starts the effect of a spell, but i think that won't work too.
The easiest way is to make bash have a 0% chance to occur and let a trigger calculate chances like this:

  • Event
    • A unit is attack
  • Condition
    • Level of Bash for (Attacking Unit) unequal to 0
    • Random Number between (Level of Bash for (Attacking Unit)) and 5 is equal to 5
  • Actions
    • Set temppoint = (Position of (Attacked Unit))
    • Unit - Create 1 Dummy for (Owner of (Attacking Unit)) at temppoint
    • Unit - Add Bash-Effect to (Last Created Unit)
    • Unit - Set level of Bash-Effect for (Last Created Unit) to (Level of Bash for (Attacking Unit))
    • Unit - Order (Last Created Unit) to Human - Stormbolt (Attacked Unit)
    • Unit - Add a 2.00 Standard Expiration Timer to (Last Created Unit)
    • Custom script - Call RemoveLocation(udg_temppoint)
    • ---Further Stuff you want to make comes here---
This will make that the basher unit has a 20%, 25%, 33% chance to bash a unit, depending on the level of bash. Then a dummy will stun and deal extra damage to it, with a modified stormbolt that is set to the same level as the level of bash for the attacker, that has no Projectile Art and is a unit spell, not hero spell. After that you can add more Actions to improve the spell.
 
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