I seem to have lost the trigger that controls victory conditions (though defeat still works for some reason?)
The map I based my project on has these triggers:
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Trigger - Add SetRaceVariables <gen> to the trigger queue (Checking conditions)
And here is what I have now:
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Trigger - Add SetRaceVariables <gen> to the trigger queue (Checking conditions)
I've looked everywhere for the victory defeat conditions and I can't find the trigger in either map but victory/defeat works just fine in the original map.
The map I based my project on has these triggers:
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Trigger - Add SetRaceVariables <gen> to the trigger queue (Checking conditions)
And here is what I have now:
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Trigger - Add SetRaceVariables <gen> to the trigger queue (Checking conditions)
I've looked everywhere for the victory defeat conditions and I can't find the trigger in either map but victory/defeat works just fine in the original map.