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What are nice features u like seeing in AoS type maps

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Level 15
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Jul 9, 2008
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would somthing like a dialog for the modes be good to use????

like on the dialog it has hero selection then u can pick ap/ar ect
then "exp rate" then u can pick x%/x%/x%
then "Lanes" then u can pick all/no top/no bottem/only mid/no mid
then creep hardness easy/normal/hard?
then others????

and when u have selected all the modes u want u press the ok button at the bottem?
 
Level 11
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If you should make these dialogs, make sure there is a Quick Start button at the first dialog to just instantly start a normal game. Many players want it to go quick so they can start immediatly.

You should try and make something unique with it so it is not like any other AoS map, perhaps add special buildings that you can cap, for example a blacksmith. The team controlling it will have increased damage or armor on their creep waves. You could have an Observatory, which adds a Reveal spell for the controlling team. Perhaps a Gold Mine which generates extra gold for the controlling team.

Just some thoughts :) good luck with the map
 
Level 15
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i dont wana make any thing to unique that the map loses the gamplay of an aos and somthing that may be to confusing for new players to the map

EDIT: u mean like controll points and when the teams controll them they get benifits for it
 
Level 11
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yeah, you can make buildings, if a team destroys it they capture it and get the benefits :)

And I agree, it shouldnt change the gameplay completely, but if you just make a normal AoS with only new Heroes it probably wont be very popular. You should add in something to the gameplay which makes it appealing :) like for example these buildings which grants benefits when captured. Just a suggestion, you might figure something better out :)
 
Level 5
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Oct 14, 2010
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I'd like it if there was a viable "creep-hunter" style position.

Like, scavenge through whatever the terrain is, killing neutral monsters and ganking enemies when they can.

I think it'd also be nice if they added like, "Mercenary Fortresses", to the jungle areas, where you can kill the enemies there and you'll gain some mercenary units. For example,

Guardians - 2 Melee Minion ; 1 Ranged Minion ; 1 Named Creep "Jakey the Cursed Sun"

Buffs - 5% LS, 350 Range, 35% AS

Bonus Creep - Javelin Knight

390 health, 2 armor, 17-23 damage, high attack speed, 7% chance to deal 34-46 damage and heal allies around him for 15% damage done

Javelin Knights come in pairs of two with minion waves and appear 3 times. Subsequent Javelin Knights have +.5 more armor and 50 more health.
 
Level 3
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Aug 30, 2010
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Maybe you could have multiple tiers of unit waves like Extreme Candy Wars except have them branch.
For example:
Example
Tier 1 melee is ghoul. You can upgrade it to a skeleton warrior to deal more damage or a geist to move faster.
This way players have to use team communication to decide which path is good for the team. Also the enemy can take a counter branch.
 

Rym

Rym

Level 3
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Oct 15, 2010
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i have an idea but its kinda hard pull out specially due to balancing issue but anyway..,
besides from hero points you gain from leveling why not add a talent points.
where you can further customize each of your skills and spells.
 
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