- Joined
- Dec 5, 2009
- Messages
- 846
Passive Probs
Ofmg i have no idea why this don't work please take your time and open this map. Its crazy.. I don't have so much time so i post the map instead. Its a spell and everything works without the Charge board. Look on the readme's in the map. Its the FOTA Spell i have probs with.
THANKS!
Regards Chewii
EDIT: You have to build the tower with the peasant to make the spell work!
EDIT2: Here are the triggers You see i added a Passive ability that show how many charges left. Well it doesn't work.. Its like this it waits 10 sec then the charge 1 goes then it just stops and when i cast this ability that will -1 charge then it goes 2 charges and then i cast it again goes to 1 charge etc
TRIGGER 1
TRIGGER 3
It would be awesome if someone took their time and took a look at this.!
EDIT 3: I SAW NOW THAT IF I CLICK ON A UNIT AND THEN BACK ON THE MAGE IT WILL BE REFRESHED SO I HAVE TO REFRESH TO GET IT WORK?
Ofmg i have no idea why this don't work please take your time and open this map. Its crazy.. I don't have so much time so i post the map instead. Its a spell and everything works without the Charge board. Look on the readme's in the map. Its the FOTA Spell i have probs with.
THANKS!
Regards Chewii
EDIT: You have to build the tower with the peasant to make the spell work!
EDIT2: Here are the triggers You see i added a Passive ability that show how many charges left. Well it doesn't work.. Its like this it waits 10 sec then the charge 1 goes then it just stops and when i cast this ability that will -1 charge then it goes 2 charges and then i cast it again goes to 1 charge etc
TRIGGER 1
-
Events
- Unit - A unit Learns a skill
-
Conditions
- (Level of FOTA for (Triggering unit)) Greater than or equal to 1
-
Actions
- Set FOTA_Group[1] = (Units in (Entire map))
-
Unit Group - Pick every unit in FOTA_Group[1] and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Level of Charge for (Picked unit)) Equal to 0) and ((Level of FOTA for (Picked unit)) Equal to 1)
-
Then - Actions
- Trigger - Turn on FOTA Charge plus <gen>
- Unit - Add Charge to (Picked unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: call DestroyGroup(udg_FOTA_Group[1])
-
Events
- Time - Every 10.00 seconds of game time
-
Actions
- Set FOTA_Group[3] = (Units in (Entire map))
-
Unit Group - Pick every unit in FOTA_Group[3] and do (Actions)
-
Loop - Actions
- Set FOTA_Unit[2] = (Picked unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Level of Charge for (Picked unit)) Less than or equal to 3) and ((Level of FOTA for (Picked unit)) Equal to 1)
-
Then - Actions
- Set FOTA_Int = (FOTA_Int + 1)
- Unit - Set level of Charge for (Picked unit) to ((Level of Charge for (Picked unit)) + 1)
- Else - Actions
-
If - Conditions
-
Loop - Actions
- Custom script: call DestroyGroup(udg_FOTA_Group[3])
TRIGGER 3
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to FOTA
-
Actions
- Set FOTA_Unit[1] = (Casting unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Charge for FOTA_Unit[1]) Greater than or equal to 2
-
Then - Actions
- Set FOTA_Int = (FOTA_Int - 1)
- Set FOTA_Point = (Target point of ability being cast)
- Set FOTA_Group[2] = (Units within 250.00 of FOTA_Point matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True))
- Special Effect - Create a special effect at FOTA_Point using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Unit - Set level of Charge for (Casting unit) to ((Level of Charge for (Casting unit)) - 1)
-
Unit Group - Pick every unit in FOTA_Group[2] and do (Actions)
-
Loop - Actions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
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Loop - Actions
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Else - Actions
- Game - Display to (All players) the text: You don't have any ...
-
If - Conditions
- Custom script: call RemoveLocation(udg_FOTA_Point)
- Custom script: call DestroyGroup(udg_FOTA_Group[2])
- (Level of Charge for FOTA_Unit[1]) Greater than or equal to 2
It would be awesome if someone took their time and took a look at this.!
EDIT 3: I SAW NOW THAT IF I CLICK ON A UNIT AND THEN BACK ON THE MAGE IT WILL BE REFRESHED SO I HAVE TO REFRESH TO GET IT WORK?
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