I am making an RPG map that has been a work in progress for a few months. I started fleshing out the classes a few days ago when I noticed 2 bugs I cant figure out.
How the map works:
You use a wisp to choose from 15 classes in the game (standard circle of power selection system) and once you pick, that heroes owner/controller is changed to the picking players color and the unit is moved to its starting location. 2 more setup triggers are fired right after this. One that creates a hero inventory system and a second that creates a hero stats system.
Everything works as intended for the first class, Alchemist. This is the first class I created and based all of the other classes from. Meaning I copied/pasted from this class and modified as needed, changing names, stats, spells etc as I moved along.
Bugs:
- (1) When choosing a class, the order of heroes in the hero interface is backwards for some reason. (Except for Alchemist)
- (2) The picked hero class is sharing mana with the others (Skill and Inventory heroes) for some reason. (Except for Alchemist)
You will notice that the first hero is the class, Alchemist, the second is the hero inventory system with no mana, and the third is the hero skill system no mana. This is correct.
In the second image, the hero order is messed up, Bard should be first, at the top of the interface, and his trigger is the first to be run so not sure how the order is changing. The next trigger creates the inventory hero and so on. They also have mana. On top of that, if Bard uses an ability for 20 mana, the other heroes also use 20 mana... There are no triggers that would do this in the map. All the abilities are just the standard abilities thus far. Nothing custom that involves triggering.
Map attached in second post.
How the map works:
You use a wisp to choose from 15 classes in the game (standard circle of power selection system) and once you pick, that heroes owner/controller is changed to the picking players color and the unit is moved to its starting location. 2 more setup triggers are fired right after this. One that creates a hero inventory system and a second that creates a hero stats system.
Everything works as intended for the first class, Alchemist. This is the first class I created and based all of the other classes from. Meaning I copied/pasted from this class and modified as needed, changing names, stats, spells etc as I moved along.
Bugs:
- (1) When choosing a class, the order of heroes in the hero interface is backwards for some reason. (Except for Alchemist)
- (2) The picked hero class is sharing mana with the others (Skill and Inventory heroes) for some reason. (Except for Alchemist)
You will notice that the first hero is the class, Alchemist, the second is the hero inventory system with no mana, and the third is the hero skill system no mana. This is correct.
In the second image, the hero order is messed up, Bard should be first, at the top of the interface, and his trigger is the first to be run so not sure how the order is changing. The next trigger creates the inventory hero and so on. They also have mana. On top of that, if Bard uses an ability for 20 mana, the other heroes also use 20 mana... There are no triggers that would do this in the map. All the abilities are just the standard abilities thus far. Nothing custom that involves triggering.
Map attached in second post.
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