- Joined
- Jun 13, 2008
- Messages
- 132
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Event: Generic unit dies
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If: Conditions
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(Unit-type of (Dying unit)) Igual a Effect ( Panda split 1 )
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Then: Acciones
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Set TempPoint = (Position of (Triggering unit))
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Set TempInteger = (Level of Position ( Trigger ) for (Dying unit))
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For each (Integer IntegerLoop[1]) from 1 to 3, do (Actions)
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Bucle: Acciones
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Set TempPoint2 = (TempPoint offset by 900.00 towards ((Real(IntegerLoop[1])) x 120.00) degrees)
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Unit - Create 1 Effect ( Panda split 2 ) for (Owner of (Triggering unit)) at TempPoint facing Vista building predeterminada degrees
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Unit - Order (Last created unit) to Move to TempPoint2
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Unit - Add Spellbook ( Position ) to (Last created unit)
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Unit - Set level of Position ( Trigger ) for (Last created unit) to TempInteger
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Unit - Add a (Random real number between 1.00 and 2.00) second Genérico expiration timer to (Last created unit)
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Custom script: call RemoveLocation (udg_TempPoint2)
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Custom script: call RemoveLocation (udg_TempPoint)
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Other: Actions
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Everything works except for "order last created unit to move to TempPoint2", I've tested "TempPoint2" creating units there, and these are correct, but the units do not move.
My units have the locust ability, they can walk and have move speed.
I've deleted every trigger in my map to test if something else was causing this error to occur, but nothing.
What could it be?