- Joined
- May 9, 2010
- Messages
- 266
Hello guys!
I need your help to make system for my map.
System is bounce from walls like in magic football or some another maps.
I have made all triggers, calculate angle, but bounced unit path is not right.
Here is trigger with left wall.
I have made a screenshot with path of the unit.
HEEEEEEEEEELP PLZZZZ!!!
I need your help to make system for my map.
System is bounce from walls like in magic football or some another maps.
I have made all triggers, calculate angle, but bounced unit path is not right.
Here is trigger with left wall.
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some
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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Set integer = (integer + 1)
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Set AngleAr[integer] = 160.00
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Set TempPoint = StandartPoint
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Set TempPoint2 = (TempPoint offset by 1250.00 towards AngleAr[integer] degrees)
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Unit - Create 1 man for Player 1 (Red) at TempPoint facing AngleAr[integer] degrees
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Set LCU[integer] = (Last created unit)
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Unit - Order LCU[integer] to Move TempPoint2
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call RemoveLocation(udg_TempPoint2)
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Game - Display to (All players) the text: (String((Facing of LCU[integer])))
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some 2
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Events
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Unit - A unit enters zone 000 <gen>
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Conditions
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Actions
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Set TempPoint = (Position of (Triggering unit))
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Set TempPoint2 = (TempPoint offset by 2000.00 towards (180.00 - AngleAr[integer]) degrees)
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Unit - Order (Triggering unit) to Move TempPoint2
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call RemoveLocation(udg_TempPoint2)
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I have made a screenshot with path of the unit.
HEEEEEEEEEELP PLZZZZ!!!


