- Joined
- Jul 29, 2008
- Messages
- 34
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Swords
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-class of (Item being manipulated)) Equal to Swords
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Item-class of (Item carried by (Triggering unit) in slot 1)) Equal to Swords
- Item-class of (Item carried by (Triggering unit) in slot 1)) Equal to DualSwords
- Item-class of (Item carried by (Triggering unit) in slot 2)) Equal to Swords
- Item-class of (Item carried by (Triggering unit) in slot 2)) Equal to DualSwords
- Item-class of (Item carried by (Triggering unit) in slot 3)) Equal to Swords
- Item-class of (Item carried by (Triggering unit) in slot 3)) Equal to DualSwords
- Item-class of (Item carried by (Triggering unit) in slot 4)) Equal to Swords
- Item-class of (Item carried by (Triggering unit) in slot 4)) Equal to DualSwords
- Item-class of (Item carried by (Triggering unit) in slot 5)) Equal to Swords
- Item-class of (Item carried by (Triggering unit) in slot 5)) Equal to DualSwords
- Item-class of (Item carried by (Triggering unit) in slot 6)) Equal to Swords
- Item-class of (Item carried by (Triggering unit) in slot 6)) Equal to DualSwords
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Then - Actions
- Item - Remove (Item being manipulated)
- Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player))) the text: No having two Sword...
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Else - Actions
- Do Nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
DualSwords: Campaign (Item-class)
This trigger is supposed to:
When you pick up / buy an item it starts.
Checks if it's a Sword-class, if it is:
Checks you hero's inventory if it has a Sword-class / Dual Swords-class item, if it does:
Deletes the Sword-class item and displays message.
It doesn't work, and I don't know why.