• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[WE] How big ( in range) is one tile in the world editor ?

Status
Not open for further replies.

Ardenian

A

Ardenian

How big is one tile/ grid in the world editor ?

This raster you can turn off, show only big and show small ones. How big is one small tile in unit range ?
It looks like around 200x200 or 250x250 range, but are there exact values ?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
The distance between terrain mesh nodes (which makes up what one thinks of as a "tile") is 128 exactly. The distance between the bigger grid nodes in WE are 512. The distance between sub-grid nodes is 32. The bigger grid nodes are probably terrain mesh units which are used to provide clipping by the game engine. The smaller grid nodes I believe are "cells" of the terrain used by regions (not rects) and also by pathfinding (rounded up to 2*2 units).

I haven't actually seen if it is exactly 256, but since computers work in binary, and you mentioned 250, I assume 256 is the correct dimension.
In SC2 they are 1. That makes more sense from a binary point of view. WC3 unit system is a mess.
 

Ardenian

A

Ardenian

The distance between terrain mesh nodes (which makes up what one thinks of as a "tile") is 128 exactly
So this would be one tile when placing a terrain type, kay. This is all I needed to know, thank you!
 
Status
Not open for further replies.
Top