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[WE] How big ( in range) is one tile in the world editor ?

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Ardenian

A

Ardenian

How big is one tile/ grid in the world editor ?

This raster you can turn off, show only big and show small ones. How big is one small tile in unit range ?
It looks like around 200x200 or 250x250 range, but are there exact values ?
 

Dr Super Good

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The distance between terrain mesh nodes (which makes up what one thinks of as a "tile") is 128 exactly. The distance between the bigger grid nodes in WE are 512. The distance between sub-grid nodes is 32. The bigger grid nodes are probably terrain mesh units which are used to provide clipping by the game engine. The smaller grid nodes I believe are "cells" of the terrain used by regions (not rects) and also by pathfinding (rounded up to 2*2 units).

I haven't actually seen if it is exactly 256, but since computers work in binary, and you mentioned 250, I assume 256 is the correct dimension.
In SC2 they are 1. That makes more sense from a binary point of view. WC3 unit system is a mess.
 

Ardenian

A

Ardenian

The distance between terrain mesh nodes (which makes up what one thinks of as a "tile") is 128 exactly
So this would be one tile when placing a terrain type, kay. This is all I needed to know, thank you!
 
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