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"WCB - project" Looking for modelmakers.

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Level 10
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Nov 5, 2008
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536
WCB - Help to edit this model

Hi!

I have started a project called WCB. It is a custom race melee map and most of the map is done.
Now I need a model edited. I attach it as a picture below and I attach the modelfile aswell. The model can be seen in Dota but I do not know who has created it. I use the model in my map, but it lacks a birth animation.

If someone could help me to edit this model and add a birth animation to it, I would be really glad!

I will give you + rep and credit in my map for doing this.

Have a look at the project here:

http://www.hiveworkshop.com/forums/map-development-202/wcb-125572/
 

Attachments

  • Sylvan Tree Model.JPG
    Sylvan Tree Model.JPG
    33 KB · Views: 92
  • File00040.mdx
    35.9 KB · Views: 91
Last edited:
Level 16
Joined
Jul 21, 2008
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1,121
Copy this trigger in your map and change conditions and special effect.

If you don't like standard Night Elf birth change this path in triggers.
''SharedModels\NEBirth''

Trigger by Pyritie
  • Events
    • Unit - A unit starts construction
  • Conditions
    • Or - Any Conditions Are True
      • (Unit type of (Constructing structure)) is equal to <Building> (20secs)
      • (Unit type of (Constructing structure)) is equal to <Building> (30secs)
      • (Unit type of (Constructing structure)) is equal to <Building> (50secs)
  • Actions
    • Custom script: local effect udg_SFX
    • Custom script: local unit udg_Building
    • Set Building = (Constructing Structure)
    • Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 0.00
    • Special Effect - Create a special effect on the origin of Building using SharedModels\NEBirth.mdl
    • Set SFX = (Last created special effect)
    • If (Conditions) Then (Actions) Else (Actions)
      • If - Conditions
        • (Unit type of (Building)) is equal to <Building> (20secs)
      • Then - Actions
        • Wait 20.00 seconds
      • Else - Actions
        • If (Conditions) Then (Actions) Else (Actions)
          • If - Conditions
            • (Unit type of (Building)) is equal to <Building> (30secs)
          • Then - Actions
            • Wait 30.00 seconds
          • Else - Actions
            • If (Conditions) Then (Actions) Else (Actions)
              • If - Conditions
                • (Unit type of (Building)) is equal to <Building> (50secs)
              • Then - Actions
                • Wait 50.00 seconds
              • Else - Actions
  • If (Conditions) Then (Actions) Else (Actions)
    • If - Conditions
      • (Building is alive) equal to True
    • Then - Actions
      • Special effect - Destroy SFX
      • Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 100.00
    • Else - Actions
 
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