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Increment an integer variable by +1 when a unit is spawned and decrement it by -1 when a unit is killed.
If you have multiple groups of 100 (for different players/zones) you’ll need that many different integers as well as unit groups to hold the living units and keep track of which one is which. Another solution instead of groups would be to use a Unit Indexer and an integer array to ‘attach’ the data about which group each unit belongs to to the unit itself. Or you could use its Custom Value directly, but that would disallow anything else that might want to use CV in your map which could be annoying to fix later on.
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