Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This was only the case for the BETA of WC3 where the global pathing map was stored as an image. The release build of WC3 used a custom format for the pathing map which is a hybrind between data file and 8 bit bitmap (like the shadow map). Yes he can make custom pathing maps for units, destructables and doodads with those programs but this does not answer his question of altering the actual global pathing map of the map.
I am afraid there are no programs that I know of allowing low level access to the global pathing map file. You can however write a script reather easilly which manipulates the file format. Check WC3C for the exact file structure specifications.
Luckilly in SC2, blizzard was not so retarded and actually allowed you to directly edit the global pathing map. Too bad they did not do this for WC3.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.