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Wc3 Load screen

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Level 7
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Jan 29, 2006
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First of many to come ? depends what people think.

Crits and comments welcome , this took 30 mins to set up , im using 3ds max.

wc3test14.jpg
 
Level 25
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Mar 31, 2004
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I'd seriously darken those creatures, be they Felhunters or Zerglings, in the distance. They look too bright despite the fact they're away from a light source

Seeing as they're just pictures, just open up your image editor of choice and apply some darkness to them. That'll make them look much nicer
 
Level 7
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youve gotta be kidding ... image editor... PAH wont egt relistic lighting with that , not easlily at least. anyways , yes mecheon , i agree , for felhound mainly , and i need to put a small ambient light in that scene cause the shadows are far too dark.

zerglings ... meh ,anyways , im not editign these scenes anymore , really no point , i made em for fun.

thnx for crits and comments though , i keep em in mind during all of my next projects.
 
Level 2
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Nov 3, 2006
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Well, the UV mapping isn't THAT great, and yes, you should probably turn your lights down. Maybe intensity 0.5? And maybe a 0.2~0.3 light from behind in the zerglings only coming out of the tunnel. And reduce the lighting from behind the marine to about 0.4, and turn down the lighting created by the rifle too. And you're not using a spotlight for the rifle fire, right?
Jus makes it look more dramatic and darker and creepier... :p
 
Level 10
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Jul 14, 2004
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These nice pictures aren't animated campaign screens in warcraft, are they?
Would you be able to animate them, too? Might be cool to have an animated custom loading screen for my campaign, too. Anyways, wait until it is in final stadium of development, if you want to make one. I'll remember you! :)
 
Level 7
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Jan 29, 2006
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HAHA , sorry guys , im not interested in spending massive amounts of time on wc3 content anymore , im only doing this when im bored, the rest of the time i have actual projects im part of , and personal projects i use to devlope my skill. i really dont learn much from making wc3 content i find , so ive stopped making it.
 
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