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Water Nova Spell V1.0

Submitted by Rineki768
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
this spell is cool but not as cool as gui's spells and i hope u like it this is originally made by me
btw sorry if my naruto spells didnt made u happy and tnx to who made tutorial easy spell!!!

Keywords:
naruto,suiton,water,puddle,jutsu,Rineki768.
Contents

Water Nova Spell (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Required changes In game screenshot is required Fix the leaks The spell is too simple
  1. 12th Dec 2015
    IcemanBo: Too long as NeedsFix. Rejected.

    Reviewed by Maker, Water Nova Spell V1.0, 17th Mar 2012

    Required changes
    • In game screenshot is required
    • Fix the leaks
    • The spell is too simple
     
  2. zv27

    zv27

    Joined:
    Aug 21, 2010
    Messages:
    301
    ???

    Your Spell

    • Untitled Trigger 001
      • Events
        • Unit - A unit Starts the effect of an ability
      • Conditions
        • (Ability being cast) Equal to Water Nova
      • Actions
        • For each (Integer A) from 1 to 10, do (Actions)
          • Loop - Actions
            • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
            • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl


    Category: Poor GUI


    Read the rules!?!

    Copy the triggers from the World Editor (Right click on the name of the trigger above the events and click "Copy as Text")

    Then paste the triggers between [HIDDEN="I am the trigger"][TRIGGER]PASTE HERE[/TRIGGER][/HIDDEN] tags
     
  3. Rogue_11

    Rogue_11

    Joined:
    May 20, 2011
    Messages:
    14
    you should use the point(position) as a variable and then clear the variable to prevent a memory leak, it won't be lag at early game but sooner at the late game it could be a serious lag. You should read this tutorial http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219 You should add a custom script contain call RemoveLocation (udg_'variable_name'). Not only the point but also the effect need to be cleared after the trigger end. Last thing, this spell is GUI instead of jass
     
  4. Jay the Editor

    Jay the Editor

    Joined:
    Aug 12, 2008
    Messages:
    317
  5. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,698
    all it does is spam effects?
     
  6. zv27

    zv27

    Joined:
    Aug 21, 2010
    Messages:
    301
    beautiful panorama pictures
     
  7. Vista sucks

    Vista sucks

    Joined:
    Jul 21, 2010
    Messages:
    774
    Maybe use a picture relevant to the topic?
     
  8. gorillabull

    gorillabull

    Joined:
    Jul 17, 2011
    Messages:
    1,370
    12 years old max.