Wasteland (SCII)

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Here is something new. I used WoW models. :P
 

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I love that you're sticking to your own distinctive style even in SCII. It does look great, perhaps from one detail. The fog clashes with the sky; I'm not even sure if SCII has any equivalent to the fogged sky in WCIII, but if there is one, use it. Optionally, tint the fog differently. The sky and the fog should always transition naturally, regardless which engine you're using. Oh, minor concern, I know you placed the bird behind the wheel, but per first glance it's definitely floating :P

- Otherwise well done.
 
Oziris, nice work. I agree with the others, the wc3 feel to it is well done.

I remember when you first started terraining, you've come a long way.
 
I find it very amusing how little you all know about how to use the Galaxy Editor and its capabilities.

Also, if you want to change the fog properties, open the data editor, go to terrain texture sets, open whichever tileset you're using, then scroll down that to a little bit past the middle and you'll find the fog properties.

One more thing: maybe lower the bloom threshold just a little bit lol? Perhaps 0.1 or 0.2 would be better than what I presume is 0.0, and perhaps add in a little depth of field.
 
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