A map created mostly for LAN play. Its a base on base action map with an extra team to sway the conflict. Gold comes as income based on the number of income-producing buildings ypu own. Lumber comes as a set income that cannot be changed. For those that require more, there is multiple areas that it can be harvested from. There are a number of trainable units that range from footmen to spellcasting paladins. There are no heroes (yet). There is a marketplace where resources may be exchanged (equally and without extra cost.) There is also an outpost building that can be purchased and placed.
Some of the triggering includes:
- Forests that will regenerate over a period of time, until a certain value. The trees will always be placed randomly into 1 of 3 regions (for each forest)
It may seem basic, but it is actually a well developed function.
- Removal and reterraining for absent players. Bases will have less buildings and places to build internally if their allied player is missing. Mercenaries will be removed entirely.
Additionally, if you like the style of this map but just want more, try my Rise of Nations map (http://www.hiveworkshop.com/forums/maps-564/rise-nations-v3-54-p-122542/?prev=u%3DArchangel_Tidusx
). It is an expansion of this map with several different units and race additions.
ArchangelTidus, Archangel, Tidus, Tidusx, ArchangelTidusx, Rise, Of, Nations, Rise of nations, Warring, Warring Nations, LAN, 2, Players, Small